Commit 9efa6379 by BellCodeEditor

save project

parent 686c5f10
Showing with 44 additions and 8 deletions
import pygame
from pygame import locals
import random
import json
pygame.init() # 初始化
class Block(pygame.sprite.Sprite): # 障碍物精灵类
......@@ -14,7 +14,7 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类
# 障碍物绘制坐标
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
self.score = 1
class Player(pygame.sprite.Sprite): # 悟空
def __init__(self, image):
super().__init__()
......@@ -40,6 +40,7 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
score_audio=pygame.miker.sound(score.wav)
basic_font = pygame.font.Font('STKAITI.TTF',32)
index = 0
y = 400
......@@ -49,9 +50,16 @@ road_x = 0
bg_x = 0
time = 0
gamestate = True
score = 0
speed = 8
old_score=score
block_list =pygame.sprite.Group() # 创建精灵组
while open('recort.xtx','r',cncoding='utf-8') as f :
content=f.read()
record=json.load(content)
one = record('第1名')
two = record('第2名')
three = record('第3名')
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -61,7 +69,7 @@ while True:
if jumpState == "runing":
if event.key == locals.K_SPACE:
jumpState = "up"
speed = 8+score//3
# 悟空造型
wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下
......@@ -92,7 +100,7 @@ while True:
bg_x = 0
screen.blit(background, (bg_x, 0)) # 远景
road_x -= 8
road_x -= speed
if road_x<=-1000:
road_x = 0
screen.blit(road, (road_x, 500)) # 道路
......@@ -107,7 +115,7 @@ while True:
obstacle = Block(bush,cacti,stone)
block_list.add(obstacle)
for sprite in block_list: # 遍历、展示障碍物精灵
sprite.rect.x -= 8
sprite.rect.x -= speed
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill()
......@@ -115,9 +123,36 @@ while True:
gameover = pygame.image.load('gameover.png') # 游戏结束
screen.blit(gameover, (400, 200))
gamestate = False
if score>one:
if score>one:
recod['第1名']=score
recod['第2名']=one
recod['第3名']=two
if score>one:
recod['第2名']=score
recod['第3名']=two
if score>one:
recod['第3名']=score
record = json.dupmps(rec,ensure_ascii=False)
whith open('record.txt','w',encoding='utf-8') as f :
else:
if sprite.rect.x+sprite.width<wukong.rect.x:
score+=sprite+score
sprite.score=0
if score>old_score:
score_audio.play()
old_score=score
scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0))
screen.blit(scoreSurf,(850,20))
screen.blit(scoreSurf,(880,20))
scoreSurf = basic_font.render("第1名:"+str(score),True,(255,0,0))
screen.blit(scoreSurf,(880,20))
scoreSurf = basic_font.render("第2名:"+str(score),True,(255,0,0))
screen.blit(scoreSurf,(880,20))
scoreSurf = basic_font.render("第3名:"+str(score),True,(255,0,0))
screen.blit(scoreSurf,(880,20))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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