Skip to content
  • P
    Projects
  • G
    Groups
  • S
    Snippets
  • Help

Administrator / pygame_lesson9_diy1

  • This project
    • Loading...
  • Sign in
Go to a project
  • Project
  • Repository
  • Issues 0
  • Merge Requests 0
  • Pipelines
  • Wiki
  • Snippets
  • Members
  • Activity
  • Graph
  • Charts
  • Create a new issue
  • Jobs
  • Commits
  • Issue Boards
  • Files
  • Commits
  • Branches
  • Tags
  • Contributors
  • Graph
  • Compare
  • Charts
Commit 9e76309d authored 3 years ago by BellCodeEditor's avatar BellCodeEditor
Browse files
Options
  • Browse Files
  • Download
  • Email Patches
  • Plain Diff

save project

parent b26dbda7 c50901l1437p256a14520/wx803185
Hide whitespace changes
Inline Side-by-side
Showing with 7 additions and 7 deletions
  • my_game.py
my_game.py
View file @ 9e76309d
......@@ -14,7 +14,7 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类
# 障碍物绘制坐标
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
self.score=1
class Player(pygame.sprite.Sprite): # 悟空
def __init__(self, image):
super().__init__()
......@@ -40,7 +40,7 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
basic_font = pygame.font.Font('STKAITI.TTF',32)
basic_font = pygame.font.Font('freesansbold.ttf',24)
index = 0
y = 400
jumpState = "runing"
......@@ -49,7 +49,7 @@ road_x = 0
bg_x = 0
time = 0
gamestate = True
score=0
block_list =pygame.sprite.Group() # 创建精灵组
while True:
......@@ -116,11 +116,11 @@ while True:
screen.blit(gameover, (400, 200))
gamestate = False
else:
if(sprite.rect.x + sprite.rect.width) < wukong.rect.x:
score += sprite.rect.score
sprite.score = 0
if(sprite.rect.x+sprite.rect.width) <wukong.rect.x:
score+=sprite.score
sprite.score=0
scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0))
screen.blit(scoreSurf,(850,20))
screen.blit(scoreSurf,(880,20))
# 刷新画面
pygame.display.update()
......
This diff is collapsed. Click to expand it.
  • Write
  • Preview
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment