Commit 9b2b65f0 by BellCodeEditor

save project

parent 686c5f10
File added
import pygame import pygame
from pygame import locals from pygame import locals
import random import random
import json
pygame.init() # 初始化 pygame.init() # 初始化
with open("record.txt",'r',encoding = 'utf-8')
content = f.read()
record = json.loads(content)
one = record['第1名']
two = record['第2名']
three = record['第3名']
class Block(pygame.sprite.Sprite): # 障碍物精灵类 class Block(pygame.sprite.Sprite): # 障碍物精灵类
def __init__(self,image1,image2,image3): def __init__(self,image1,image2,image3):
super().__init__() super().__init__()
...@@ -14,7 +20,7 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类 ...@@ -14,7 +20,7 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类
# 障碍物绘制坐标 # 障碍物绘制坐标
self.rect.x = 1000 self.rect.x = 1000
self.rect.y = 500 - self.rect.height self.rect.y = 500 - self.rect.height
self.score = 1
class Player(pygame.sprite.Sprite): # 悟空 class Player(pygame.sprite.Sprite): # 悟空
def __init__(self, image): def __init__(self, image):
super().__init__() super().__init__()
...@@ -51,7 +57,9 @@ time = 0 ...@@ -51,7 +57,9 @@ time = 0
gamestate = True gamestate = True
block_list =pygame.sprite.Group() # 创建精灵组 block_list =pygame.sprite.Group() # 创建精灵组
score = 0
old_score = score
score_audio = pygame.mixer.Sound('score.wav')
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -115,9 +123,39 @@ while True: ...@@ -115,9 +123,39 @@ while True:
gameover = pygame.image.load('gameover.png') # 游戏结束 gameover = pygame.image.load('gameover.png') # 游戏结束
screen.blit(gameover, (400, 200)) screen.blit(gameover, (400, 200))
gamestate = False gamestate = False
if score > three:
if score > one:
record['第1名'] = score
record['第2名'] = one
record['第3名'] = two
elif score > two:
record['第2名'] = score
record['第3名'] = two
else:
record['第3名'] = score
record= json.dumps((record,ensure_ascii=False)
with open("record.txt","w",encoding=='utf-8') as f:
f.write(record)
else:
if(sprite.rect.x + sprite.rect.width) < wukong.rect.x:
score += sprite.score
sprite.score = 0
if score > old_score:
score_audio.Play()
old_score = score
scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0)) scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0))
screen.blit(scoreSurf,(850,20)) screen.blit(scoreSurf,(850,20))
scoreSurf = basic_font.render("第1名:"+str(one),True,(255,255,255))
screen.blit(scoreSurf,(850,50))
scoreSurf = basic_font.render("第2名:"+str(two),True,(255,255,255))
screen.blit(scoreSurf,(850,80))
scoreSurf = basic_font.render("第3名:"+str(three),True,(255,255,255))
screen.blit(scoreSurf,(850,110))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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