Commit 980832cf by BellCodeEditor

save project

parent 3bb2e58c
Showing with 16 additions and 3 deletions
...@@ -14,6 +14,7 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类 ...@@ -14,6 +14,7 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类
# 障碍物绘制坐标 # 障碍物绘制坐标
self.rect.x = 1000 self.rect.x = 1000
self.rect.y = 500 - self.rect.height self.rect.y = 500 - self.rect.height
self.sn = 1
class Player(pygame.sprite.Sprite): # 悟空 class Player(pygame.sprite.Sprite): # 悟空
def __init__(self, image): def __init__(self, image):
...@@ -43,11 +44,13 @@ hero = [pygame.image.load('hero1.png'), ...@@ -43,11 +44,13 @@ hero = [pygame.image.load('hero1.png'),
index = 0 index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 35
road_x = 0 road_x = 0
bg_x = 0 bg_x = 0
time = 0 time = 0
gamestate = True gamestate = True
sn = 0
zt = pygame.font.Font("STKAITI.TTF",24)
block_list =pygame.sprite.Group() # 创建精灵组 block_list =pygame.sprite.Group() # 创建精灵组
...@@ -77,13 +80,13 @@ while True: ...@@ -77,13 +80,13 @@ while True:
else: else:
jumpState = "down" jumpState = "down"
if jumpState == "down": # 降落状态 if jumpState == "down": # 降落状态
if t <= 30: if t <= 35:
y += t y += t
wukong.rect.y = y wukong.rect.y = y
t += 2 t += 2
else: else:
jumpState = "runing" jumpState = "runing"
t =30 t = 35
# 将背景图画上去 # 将背景图画上去
bg_x -= 1 bg_x -= 1
...@@ -91,6 +94,9 @@ while True: ...@@ -91,6 +94,9 @@ while True:
bg_x = 0 bg_x = 0
screen.blit(background, (bg_x, 0)) # 远景 screen.blit(background, (bg_x, 0)) # 远景
zh = zt.render("分数: "+str(sn),True,(255,255,255))
screen.blit(zh,(900,10))
road_x -= 8 road_x -= 8
if road_x<=-1000: if road_x<=-1000:
road_x = 0 road_x = 0
...@@ -114,6 +120,13 @@ while True: ...@@ -114,6 +120,13 @@ while True:
gameover = pygame.image.load('gameover.png') # 游戏结束 gameover = pygame.image.load('gameover.png') # 游戏结束
screen.blit(gameover, (400, 200)) screen.blit(gameover, (400, 200))
gamestate = False gamestate = False
else:
if sprite.rect.x + sprite.rect.width < wukong.rect.x:
sn += sprite.sn
sprite.sn = 0
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment