Commit 9482c69e by BellCodeEditor

save project

parent 3bb2e58c
Showing with 9 additions and 2 deletions
...@@ -13,6 +13,7 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类 ...@@ -13,6 +13,7 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类
self.rect = self.image.get_rect() self.rect = self.image.get_rect()
# 障碍物绘制坐标 # 障碍物绘制坐标
self.rect.x = 1000 self.rect.x = 1000
self.score=1
self.rect.y = 500 - self.rect.height self.rect.y = 500 - self.rect.height
class Player(pygame.sprite.Sprite): # 悟空 class Player(pygame.sprite.Sprite): # 悟空
...@@ -48,6 +49,8 @@ road_x = 0 ...@@ -48,6 +49,8 @@ road_x = 0
bg_x = 0 bg_x = 0
time = 0 time = 0
gamestate = True gamestate = True
score=0
block_list =pygame.sprite.Group() # 创建精灵组 block_list =pygame.sprite.Group() # 创建精灵组
...@@ -112,9 +115,12 @@ while True: ...@@ -112,9 +115,12 @@ while True:
sprite.kill() sprite.kill()
if pygame.sprite.collide_rect(wukong, sprite): # 精灵碰撞检测 if pygame.sprite.collide_rect(wukong, sprite): # 精灵碰撞检测
gameover = pygame.image.load('gameover.png') # 游戏结束 gameover = pygame.image.load('gameover.png') # 游戏结束
screen.blit(gameover, (400, 200)) screen.blit(gameover, ( 400, 200))
gamestate = False gamestate = False
else:
if sprite.rect.x+sprite.rect.width<wukong.rect.x:
score+=sprite.score
sprite.score=0
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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