Commit 916f6ace by BellCodeEditor

save project

parent 686c5f10
Showing with 12 additions and 6 deletions
File added
......@@ -14,6 +14,7 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类
# 障碍物绘制坐标
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
self.score=1
class Player(pygame.sprite.Sprite): # 悟空
def __init__(self, image):
......@@ -24,7 +25,6 @@ class Player(pygame.sprite.Sprite): # 悟空
self.rect = self.image.get_rect()
self.rect.x = 150
self.rect.y = 400
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
......@@ -44,12 +44,12 @@ basic_font = pygame.font.Font('STKAITI.TTF',32)
index = 0
y = 400
jumpState = "runing"
t = 30
t = 100
road_x = 0
bg_x = 0
time = 0
gamestate = True
score=0
block_list =pygame.sprite.Group() # 创建精灵组
while True:
......@@ -78,13 +78,13 @@ while True:
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
if t <= 100:
y += t
wukong.rect.y = y
t += 2
else:
jumpState = "runing"
t =30
t =100
# 将背景图画上去
bg_x -= 1
......@@ -98,7 +98,9 @@ while True:
screen.blit(road, (road_x, 500)) # 道路
screen.blit(wukong.image, (150, y)) # 悟空
# if wukong.rect.x>sprite.rect.x+sprite.rect.width:
# score+=sprite.score
# sprite.score=0
time += 1
if time >= 60: # 创建障碍物精灵
time = 0
......@@ -115,6 +117,10 @@ while True:
gameover = pygame.image.load('gameover.png') # 游戏结束
screen.blit(gameover, (400, 200))
gamestate = False
else:
if wukong.rect.x>sprite.rect.x+sprite.rect.width:
score+=sprite.score
sprite.score=0
scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0))
screen.blit(scoreSurf,(850,20))
......
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