Commit 90ae4b08 by BellCodeEditor

save project

parent 3bb2e58c
Showing with 11 additions and 3 deletions
...@@ -3,7 +3,8 @@ from pygame import locals ...@@ -3,7 +3,8 @@ from pygame import locals
import random import random
pygame.init() # 初始化 pygame.init() # 初始化
my_font = pygame.font.Font("STKAITI.TTF",18)
score = 0
class Block(pygame.sprite.Sprite): # 障碍物精灵类 class Block(pygame.sprite.Sprite): # 障碍物精灵类
def __init__(self,image1,image2,image3): def __init__(self,image1,image2,image3):
super().__init__() super().__init__()
...@@ -14,7 +15,7 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类 ...@@ -14,7 +15,7 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类
# 障碍物绘制坐标 # 障碍物绘制坐标
self.rect.x = 1000 self.rect.x = 1000
self.rect.y = 500 - self.rect.height self.rect.y = 500 - self.rect.height
self.score = 1
class Player(pygame.sprite.Sprite): # 悟空 class Player(pygame.sprite.Sprite): # 悟空
def __init__(self, image): def __init__(self, image):
super().__init__() super().__init__()
...@@ -114,7 +115,13 @@ while True: ...@@ -114,7 +115,13 @@ while True:
gameover = pygame.image.load('gameover.png') # 游戏结束 gameover = pygame.image.load('gameover.png') # 游戏结束
screen.blit(gameover, (400, 200)) screen.blit(gameover, (400, 200))
gamestate = False gamestate = False
else:
if sprite.rect.x + sprite.rect.width < wukong.rect.x:
score +=sprite.score
sprite.score = 0
# 刷新画面 # 刷新画面
text = my_font.render("分数:"+str(score),True,(255,255,255))
screen.blit(text,(920,10))
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment