Commit 906ffa0b by BellCodeEditor

save project

parent 8fed18c6
Showing with 9 additions and 3 deletions
...@@ -2,6 +2,7 @@ import pygame ...@@ -2,6 +2,7 @@ import pygame
from pygame import locals from pygame import locals
import random import random
g=0 g=0
b=8
pygame.init() # 初始化 pygame.init() # 初始化
class Block(pygame.sprite.Sprite): # 障碍物精灵类 class Block(pygame.sprite.Sprite): # 障碍物精灵类
...@@ -42,6 +43,7 @@ hero = [pygame.image.load('hero1.png'), ...@@ -42,6 +43,7 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
basic_font = pygame.font.Font('STKAITI.TTF',32) basic_font = pygame.font.Font('STKAITI.TTF',32)
score_audio=pygame.mixer.Sound('score.wav')
index = 0 index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
...@@ -49,6 +51,7 @@ t = 30 ...@@ -49,6 +51,7 @@ t = 30
road_x = 0 road_x = 0
bg_x = 0 bg_x = 0
time = 0 time = 0
c=0
gamestate = True gamestate = True
block_list =pygame.sprite.Group() # 创建精灵组 block_list =pygame.sprite.Group() # 创建精灵组
...@@ -62,6 +65,7 @@ while True: ...@@ -62,6 +65,7 @@ while True:
if jumpState == "runing": if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
b=8+g//3
# 悟空造型 # 悟空造型
wukong = Player(hero[index]) wukong = Player(hero[index])
...@@ -93,7 +97,7 @@ while True: ...@@ -93,7 +97,7 @@ while True:
bg_x = 0 bg_x = 0
screen.blit(background, (bg_x, 0)) # 远景 screen.blit(background, (bg_x, 0)) # 远景
road_x -= 8 road_x -= b
if road_x<=-1000: if road_x<=-1000:
road_x = 0 road_x = 0
screen.blit(road, (road_x, 500)) # 道路 screen.blit(road, (road_x, 500)) # 道路
...@@ -108,7 +112,7 @@ while True: ...@@ -108,7 +112,7 @@ while True:
obstacle = Block(bush,cacti,stone) obstacle = Block(bush,cacti,stone)
block_list.add(obstacle) block_list.add(obstacle)
for sprite in block_list: # 遍历、展示障碍物精灵 for sprite in block_list: # 遍历、展示障碍物精灵
sprite.rect.x -= 8 sprite.rect.x -= b
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y)) screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width: if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill() sprite.kill()
...@@ -120,7 +124,9 @@ while True: ...@@ -120,7 +124,9 @@ while True:
if sprite.rect.x+sprite.rect.width<wukong.rect.x: if sprite.rect.x+sprite.rect.width<wukong.rect.x:
g+=sprite.g g+=sprite.g
sprite.g=0 sprite.g=0
if g>c:
score_audio.play()
c=g
scoreSurf = basic_font.render("分数:"+str(g),True,(255,0,0)) scoreSurf = basic_font.render("分数:"+str(g),True,(255,0,0))
screen.blit(scoreSurf,(850,20)) screen.blit(scoreSurf,(850,20))
......
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