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Commit
8c7f3f74
authored
Jun 09, 2024
by
BellCodeEditor
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parent
686c5f10
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1 changed file
with
45 additions
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6 deletions
my_game.py
my_game.py
View file @
8c7f3f74
import
pygame
import
pygame
from
pygame
import
locals
from
pygame
import
locals
import
random
import
random
speed
=
8
old_score
=
0
pygame
.
init
()
# 初始化
pygame
.
init
()
# 初始化
import
json
class
Block
(
pygame
.
sprite
.
Sprite
):
# 障碍物精灵类
class
Block
(
pygame
.
sprite
.
Sprite
):
# 障碍物精灵类
def
__init__
(
self
,
image1
,
image2
,
image3
):
def
__init__
(
self
,
image1
,
image2
,
image3
):
super
()
.
__init__
()
super
()
.
__init__
()
...
@@ -14,7 +15,7 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类
...
@@ -14,7 +15,7 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类
# 障碍物绘制坐标
# 障碍物绘制坐标
self
.
rect
.
x
=
1000
self
.
rect
.
x
=
1000
self
.
rect
.
y
=
500
-
self
.
rect
.
height
self
.
rect
.
y
=
500
-
self
.
rect
.
height
self
.
score
=
1
class
Player
(
pygame
.
sprite
.
Sprite
):
# 悟空
class
Player
(
pygame
.
sprite
.
Sprite
):
# 悟空
def
__init__
(
self
,
image
):
def
__init__
(
self
,
image
):
super
()
.
__init__
()
super
()
.
__init__
()
...
@@ -41,6 +42,7 @@ hero = [pygame.image.load('hero1.png'),
...
@@ -41,6 +42,7 @@ hero = [pygame.image.load('hero1.png'),
pygame
.
image
.
load
(
'hero4.png'
),
pygame
.
image
.
load
(
'hero4.png'
),
pygame
.
image
.
load
(
'hero5.png'
)]
pygame
.
image
.
load
(
'hero5.png'
)]
basic_font
=
pygame
.
font
.
Font
(
'STKAITI.TTF'
,
32
)
basic_font
=
pygame
.
font
.
Font
(
'STKAITI.TTF'
,
32
)
score_audio
=
pygame
.
mixer
.
Sound
(
'score.wav'
)
index
=
0
index
=
0
y
=
400
y
=
400
jumpState
=
"runing"
jumpState
=
"runing"
...
@@ -49,8 +51,14 @@ road_x = 0
...
@@ -49,8 +51,14 @@ road_x = 0
bg_x
=
0
bg_x
=
0
time
=
0
time
=
0
gamestate
=
True
gamestate
=
True
score
=
0
block_list
=
pygame
.
sprite
.
Group
()
# 创建精灵组
block_list
=
pygame
.
sprite
.
Group
()
# 创建精灵组
with
open
(
'record.txt'
,
'r'
,
encoding
=
'utf-8'
)
as
f
:
content
=
f
.
read
()
record
=
json
,
loads
(
conent
)
one
=
record
[
"1"
]
two
=
record
[
"2"
]
three
=
record
[
"3"
]
while
True
:
while
True
:
for
event
in
pygame
.
event
.
get
():
for
event
in
pygame
.
event
.
get
():
...
@@ -61,6 +69,7 @@ while True:
...
@@ -61,6 +69,7 @@ while True:
if
jumpState
==
"runing"
:
if
jumpState
==
"runing"
:
if
event
.
key
==
locals
.
K_SPACE
:
if
event
.
key
==
locals
.
K_SPACE
:
jumpState
=
"up"
jumpState
=
"up"
speed
=
8
+
score
//
3
# 悟空造型
# 悟空造型
wukong
=
Player
(
hero
[
index
])
wukong
=
Player
(
hero
[
index
])
...
@@ -92,7 +101,7 @@ while True:
...
@@ -92,7 +101,7 @@ while True:
bg_x
=
0
bg_x
=
0
screen
.
blit
(
background
,
(
bg_x
,
0
))
# 远景
screen
.
blit
(
background
,
(
bg_x
,
0
))
# 远景
road_x
-=
8
road_x
-=
speed
if
road_x
<=-
1000
:
if
road_x
<=-
1000
:
road_x
=
0
road_x
=
0
screen
.
blit
(
road
,
(
road_x
,
500
))
# 道路
screen
.
blit
(
road
,
(
road_x
,
500
))
# 道路
...
@@ -107,7 +116,7 @@ while True:
...
@@ -107,7 +116,7 @@ while True:
obstacle
=
Block
(
bush
,
cacti
,
stone
)
obstacle
=
Block
(
bush
,
cacti
,
stone
)
block_list
.
add
(
obstacle
)
block_list
.
add
(
obstacle
)
for
sprite
in
block_list
:
# 遍历、展示障碍物精灵
for
sprite
in
block_list
:
# 遍历、展示障碍物精灵
sprite
.
rect
.
x
-=
8
sprite
.
rect
.
x
-=
speed
screen
.
blit
(
sprite
.
image
,
(
sprite
.
rect
.
x
,
sprite
.
rect
.
y
))
screen
.
blit
(
sprite
.
image
,
(
sprite
.
rect
.
x
,
sprite
.
rect
.
y
))
if
sprite
.
rect
.
x
<=
0
-
sprite
.
rect
.
width
:
if
sprite
.
rect
.
x
<=
0
-
sprite
.
rect
.
width
:
sprite
.
kill
()
sprite
.
kill
()
...
@@ -115,9 +124,39 @@ while True:
...
@@ -115,9 +124,39 @@ while True:
gameover
=
pygame
.
image
.
load
(
'gameover.png'
)
# 游戏结束
gameover
=
pygame
.
image
.
load
(
'gameover.png'
)
# 游戏结束
screen
.
blit
(
gameover
,
(
400
,
200
))
screen
.
blit
(
gameover
,
(
400
,
200
))
gamestate
=
False
gamestate
=
False
else
:
if
sprite
.
rect
.
x
+
sprite
.
rect
.
width
<
wukong
.
rect
.
x
:
score
+=
sprite
sprite
.
score
=
0
scoreSurf
=
basic_font
.
render
(
"分数:"
+
str
(
score
),
True
,(
255
,
0
,
0
))
scoreSurf
=
basic_font
.
render
(
"分数:"
+
str
(
score
),
True
,(
255
,
0
,
0
))
screen
.
blit
(
scoreSurf
,(
850
,
20
))
screen
.
blit
(
scoreSurf
,(
850
,
20
))
scoreSurf
=
basic_font
.
render
(
"分数:"
+
str
(
one
),
True
,(
255
,
0
,
0
))
screen
.
blit
(
scoreSurf
,(
850
,
50
))
scoreSurf
=
basic_font
.
render
(
"分数:"
+
str
(
two
),
True
,(
255
,
0
,
0
))
screen
.
blit
(
scoreSurf
,(
850
,
80
))
scoreSurf
=
basic_font
.
render
(
"分数:"
+
str
(
three
),
True
,(
255
,
0
,
0
))
screen
.
blit
(
scoreSurf
,(
850
,
110
))
if
score
>
one
:
record
[
"1"
]
=
score
record
[
"2"
]
=
one
record
[
"3"
]
=
two
elif
score
>
two
record
[
"2"
]
=
score
record
[
"3"
]
=
two
else
:
record
[
"3"
]
=
score
record
=
json
.
dumps
(
record
,
ensure_ascii
=
False
)
with
open
(
'record.txt'
,
'r'
,
encoding
=
'utf-8'
)
as
f
:
f
.
write
(
record
)
if
score
>
old_score
:
score_audio
.
play
()
old_score
=
score
# 刷新画面
# 刷新画面
pygame
.
display
.
update
()
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
FPS
.
tick
(
60
)
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