Commit 8c1a2666 by BellCodeEditor

save project

parent 9c23c781
Showing with 6 additions and 3 deletions
...@@ -50,7 +50,7 @@ bg_x = 0 ...@@ -50,7 +50,7 @@ bg_x = 0
time = 0 time = 0
gamestate = True gamestate = True
score=0 score=0
basic_font=pygame.font.Font('STKAITI.TTF',18)
block_list =pygame.sprite.Group() # 创建精灵组 block_list =pygame.sprite.Group() # 创建精灵组
while True: while True:
...@@ -93,7 +93,7 @@ while True: ...@@ -93,7 +93,7 @@ while True:
bg_x = 0 bg_x = 0
screen.blit(background, (bg_x, 0)) # 远景 screen.blit(background, (bg_x, 0)) # 远景
road_x -= 8 road_x -= 20
if road_x<=-1000: if road_x<=-1000:
road_x = 0 road_x = 0
screen.blit(road, (road_x, 500)) # 道路 screen.blit(road, (road_x, 500)) # 道路
...@@ -108,7 +108,7 @@ while True: ...@@ -108,7 +108,7 @@ while True:
obstacle = Block(bush,cacti,stone) obstacle = Block(bush,cacti,stone)
block_list.add(obstacle) block_list.add(obstacle)
for sprite in block_list: # 遍历、展示障碍物精灵 for sprite in block_list: # 遍历、展示障碍物精灵
sprite.rect.x -= 8 sprite.rect.x -= 20
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y)) screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width: if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill() sprite.kill()
...@@ -122,6 +122,9 @@ while True: ...@@ -122,6 +122,9 @@ while True:
score+=sprite.score#分数加上障碍物精灵的分值 score+=sprite.score#分数加上障碍物精灵的分值
sprite.score=0#障碍物精灵分值变成0 sprite.score=0#障碍物精灵分值变成0
print(score) print(score)
#分数
scoreSurf=basic_font.render("分数:"+str(score),True,(255,255,255))
screen.blit(scoreSurf,(880,20))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
......
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