Commit 8b4b6b9c by BellCodeEditor

save project

parent 997085b2
Showing with 19 additions and 6 deletions
...@@ -60,10 +60,10 @@ block_list =pygame.sprite.Group() # 创建精灵组 ...@@ -60,10 +60,10 @@ block_list =pygame.sprite.Group() # 创建精灵组
with open('record.txt','r',encoding = 'utf-8') as f: with open('record.txt','r',encoding = 'utf-8') as f:
content = f.read() content = f.read()
record = json.loads(content) recode = json.loads(content)
one = record["第1名"] one = recode["第1名"]
two = record["第2名"] two = recode["第2名"]
three = record["第3名"] three = recode["第3名"]
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -128,6 +128,19 @@ while True: ...@@ -128,6 +128,19 @@ while True:
gameover = pygame.image.load('gameover.png') # 游戏结束 gameover = pygame.image.load('gameover.png') # 游戏结束
screen.blit(gameover, (400, 200)) screen.blit(gameover, (400, 200))
gamestate = False gamestate = False
if score>three:
if score>one:
recode["第1名"] = score
recode["第2名"] = one
recode["第3名"] = two
elif score>two:
recode["第2名"] = score
recode["第3名"] = two
else:
recode["第3名"] = score
recode = json.dumps(recode,ensure_ascii=False)
with open("record.txt","w",encoding="utf-8") as file:
file.write(recode)
else: else:
if sprite.rect.x + sprite.rect.width < wukong.rect.x: if sprite.rect.x + sprite.rect.width < wukong.rect.x:
score+=sprite.score score+=sprite.score
......
{"第1名": 0, "第2名": 0, "第3名": 0} {"第1名": 4, "第2名": 0, "第3名": 0}
\ No newline at end of file \ No newline at end of file
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