Commit 8ad8adb7 by BellCodeEditor

save project

parent 686c5f10
Showing with 27 additions and 5 deletions
...@@ -14,6 +14,7 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类 ...@@ -14,6 +14,7 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类
# 障碍物绘制坐标 # 障碍物绘制坐标
self.rect.x = 1000 self.rect.x = 1000
self.rect.y = 500 - self.rect.height self.rect.y = 500 - self.rect.height
self.score=1
class Player(pygame.sprite.Sprite): # 悟空 class Player(pygame.sprite.Sprite): # 悟空
def __init__(self, image): def __init__(self, image):
...@@ -25,6 +26,7 @@ class Player(pygame.sprite.Sprite): # 悟空 ...@@ -25,6 +26,7 @@ class Player(pygame.sprite.Sprite): # 悟空
self.rect.x = 150 self.rect.x = 150
self.rect.y = 400 self.rect.y = 400
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
...@@ -40,7 +42,10 @@ hero = [pygame.image.load('hero1.png'), ...@@ -40,7 +42,10 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
basic_font = pygame.font.Font('STKAITI.TTF',32)
score_audio=pygame.mixer.Sound('score.wav')
# basic_font = pygame.font.Font('STKAITI.TTF',32)
index = 0 index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
...@@ -49,8 +54,16 @@ road_x = 0 ...@@ -49,8 +54,16 @@ road_x = 0
bg_x = 0 bg_x = 0
time = 0 time = 0
gamestate = True gamestate = True
score=0
old_score=0
speed=8
block_list =pygame.sprite.Group() # 创建精灵组 block_list =pygame.sprite.Group() # 创建精灵组
with open('re)
record =
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -61,7 +74,7 @@ while True: ...@@ -61,7 +74,7 @@ while True:
if jumpState == "runing": if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
sprite = 8 +score//3
# 悟空造型 # 悟空造型
wukong = Player(hero[index]) wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下 if jumpState == "runing": # 跑步状态下
...@@ -92,7 +105,7 @@ while True: ...@@ -92,7 +105,7 @@ while True:
bg_x = 0 bg_x = 0
screen.blit(background, (bg_x, 0)) # 远景 screen.blit(background, (bg_x, 0)) # 远景
road_x -= 8 road_x -= speed
if road_x<=-1000: if road_x<=-1000:
road_x = 0 road_x = 0
screen.blit(road, (road_x, 500)) # 道路 screen.blit(road, (road_x, 500)) # 道路
...@@ -115,8 +128,17 @@ while True: ...@@ -115,8 +128,17 @@ while True:
gameover = pygame.image.load('gameover.png') # 游戏结束 gameover = pygame.image.load('gameover.png') # 游戏结束
screen.blit(gameover, (400, 200)) screen.blit(gameover, (400, 200))
gamestate = False gamestate = False
scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0)) else:
screen.blit(scoreSurf,(850,20)) if sprite.rect.x + sprite.rect.width <wukong.rect.x:
score += sprite.score
sprite.score = 0
print(score)
if score > old_score:
score_audio.play()
old_score = score
# scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0))
# screen.blit(scoreSurf,(850,20))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
......
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