Commit 8a68e50d by BellCodeEditor

auto save

parent 71af403a
Showing with 28 additions and 3 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random import random
import json
pygame.init() # 初始化 pygame.init() # 初始化
class Block(pygame.sprite.Sprite): # 障碍物精灵类 class Block(pygame.sprite.Sprite): # 障碍物精灵类
...@@ -55,6 +55,12 @@ score=0 ...@@ -55,6 +55,12 @@ score=0
old_score=0 old_score=0
block_list =pygame.sprite.Group() # 创建精灵组 block_list =pygame.sprite.Group() # 创建精灵组
with open('record.txt','r',encoding='utf-8') as f:
content = f.read()
recort=json.loads(content)
one = recort["第1名"]
two = recort["第2名"]
three = recort["第3名"]
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -119,6 +125,19 @@ while True: ...@@ -119,6 +125,19 @@ while True:
gameover = pygame.image.load('gameover.png') # 游戏结束 gameover = pygame.image.load('gameover.png') # 游戏结束
screen.blit(gameover, (400, 200)) screen.blit(gameover, (400, 200))
gamestate = False gamestate = False
if score>three:
if score>one:
recort["第1名"]=score
recort["第2名"]=one
recort["第3名"]=two
elif score>two:
recort["第2名"]=score
recort["第3名"]=two
else:
recort["第3名"]=score
record = json.dumps(recort,ensure_ascii = False)
with open('record.txt','w',encoding='utf-8') as f:
f.write(record)
else: else:
if (sprite.rect.x+sprite.rect.width)<wukong.rect.x: if (sprite.rect.x+sprite.rect.width)<wukong.rect.x:
score+=sprite.score score+=sprite.score
...@@ -129,6 +148,12 @@ while True: ...@@ -129,6 +148,12 @@ while True:
scoreSurf = basic_font.render("分数:"+str(score),True,(255,255,255)) scoreSurf = basic_font.render("分数:"+str(score),True,(255,255,255))
screen.blit(scoreSurf,(880,20)) screen.blit(scoreSurf,(880,20))
scoreSurf = basic_font.render("第一名:"+str(one),True,(255,255,255))
screen.blit(scoreSurf,(880,50))
scoreSurf = basic_font.render("第2名:"+str(two),True,(255,255,255))
screen.blit(scoreSurf,(880,80))
scoreSurf = basic_font.render("第3名:"+str(three),True,(255,255,255))
screen.blit(scoreSurf,(880,166))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
......
{"第1名": 0, "第2名": 0, "第3名": 0} {"第1名": 6, "第2名": 0, "第3名": 0}
\ No newline at end of file \ No newline at end of file
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