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Commit 86d53876 authored 9 months ago by BellCodeEditor's avatar BellCodeEditor
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parent 686c5f10
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Showing with 10 additions and 4 deletions
  • lucon.ttf
  • my_game.py
lucon.ttf 0 → 100644
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my_game.py
View file @ 86d53876
......@@ -11,6 +11,7 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类
self.image = random.choice([image1, image2, image3])
# 根据障碍物位图的宽高设置矩形
self.rect = self.image.get_rect()
self.score=1
# 障碍物绘制坐标
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
......@@ -40,15 +41,16 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
basic_font = pygame.font.Font('STKAITI.TTF',32)
basic_font = pygame.font.Font('lucon.TTF',32)
index = 0
y = 400
jumpState = "runing"
t = 30
t = 40
road_x = 0
bg_x = 0
time = 0
gamestate = True
score=0
block_list =pygame.sprite.Group() # 创建精灵组
......@@ -78,13 +80,13 @@ while True:
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
if t <= 40:
y += t
wukong.rect.y = y
t += 2
else:
jumpState = "runing"
t =30
t =40
# 将背景图画上去
bg_x -= 1
......@@ -115,6 +117,10 @@ while True:
gameover = pygame.image.load('gameover.png') # 游戏结束
screen.blit(gameover, (400, 200))
gamestate = False
else:
if(sprite.rect.x+sprite.rect.width)<wukong.rect.x:
score+=sprite.score
sprite.score=0
scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0))
screen.blit(scoreSurf,(850,20))
......
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