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Commit 83c72f9b authored a month ago by BellCodeEditor's avatar BellCodeEditor
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parent 686c5f10 c299873l1437p256a14520/wx951800
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Showing with 33 additions and 0 deletions
  • my_game.py
my_game.py
View file @ 83c72f9b
......@@ -14,6 +14,8 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类
# 障碍物绘制坐标
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
self.score =1
class Player(pygame.sprite.Sprite): # 悟空
def __init__(self, image):
......@@ -40,7 +42,9 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
score_audio =pygame.mixer,Sound('score.wav')
basic_font = pygame.font.Font('STKAITI.TTF',32)
index = 0
y = 400
jumpState = "runing"
......@@ -49,9 +53,19 @@ road_x = 0
bg_x = 0
time = 0
gamestate = True
score=0
speed=8
old_score=score
block_list =pygame.sprite.Group() # 创建精灵组
with open('record.txt', 'r',encoding='utf-8') as f:
content =f.read()
recond=json.loads(contenmt)
one =record["第1名"]
two=recond["第2名"]
three=recond["第3名"]
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -115,6 +129,25 @@ while True:
gameover = pygame.image.load('gameover.png') # 游戏结束
screen.blit(gameover, (400, 200))
gamestate = False
if score>three:
if score>one:
recond["第1名"]=score
recond["第2名"]=one
recond["第3名"]=two
elif score>two:
recond["第2名"]=score
recond["第3名"]=two
else:
recond["第3名"]=score
else:
if (sprite.rect..x+sprite.rect.width )<wukong.rect.x:
score +=sprite.score
sprite.score=0
if score >old_score:
score_audio.play()
old_score =score
scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0))
screen.blit(scoreSurf,(850,20))
......
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