diff --git a/1.py b/1.py new file mode 100644 index 0000000..e69de29 --- /dev/null +++ b/1.py diff --git a/STKAITI.TTF b/STKAITI.TTF new file mode 100644 index 0000000..5044116 Binary files /dev/null and b/STKAITI.TTF differ diff --git a/my_game.py b/my_game.py index bf23878..772df92 100644 --- a/my_game.py +++ b/my_game.py @@ -1,7 +1,7 @@ import pygame from pygame import locals import random - +import json pygame.init() # 初始化 class Block(pygame.sprite.Sprite): # 障碍物精灵类 @@ -14,6 +14,7 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类 # 障碍物绘制坐标 self.rect.x = 1000 self.rect.y = 500 - self.rect.height + self.score = 1 class Player(pygame.sprite.Sprite): # 悟空 def __init__(self, image): @@ -40,7 +41,8 @@ hero = [pygame.image.load('hero1.png'), pygame.image.load('hero3.png'), pygame.image.load('hero4.png'), pygame.image.load('hero5.png')] -basic_font = pygame.font.Font('STKAITI.TTF',32) +score_audio = pygame.mixer.Sound('score.wav') +basic_font = pygame.font.Font('STKAITI.TTF',18) index = 0 y = 400 jumpState = "runing" @@ -49,9 +51,16 @@ road_x = 0 bg_x = 0 time = 0 gamestate = True - +score = 0 +old_score = score +speed = 8 block_list =pygame.sprite.Group() # 创建精灵组 - +with open('score.txt','r',encoding='utf-8') as f: + content = f.read() + record = json.loads(content) + one = score["第1名"] + two = score["第2名"] + thr = score["第3名"] while True: for event in pygame.event.get(): if event.type == locals.QUIT: @@ -61,7 +70,7 @@ while True: if jumpState == "runing": if event.key == locals.K_SPACE: jumpState = "up" - + speed = 8 +score//3 # 悟空造型 wukong = Player(hero[index]) if jumpState == "runing": # 跑步状态下 @@ -92,7 +101,7 @@ while True: bg_x = 0 screen.blit(background, (bg_x, 0)) # 远景 - road_x -= 8 + road_x -= speed if road_x<=-1000: road_x = 0 screen.blit(road, (road_x, 500)) # 道路 @@ -107,7 +116,7 @@ while True: obstacle = Block(bush,cacti,stone) block_list.add(obstacle) for sprite in block_list: # 遍历、展示障碍物精灵 - sprite.rect.x -= 8 + sprite.rect.x -= speed screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y)) if sprite.rect.x <= 0-sprite.rect.width: sprite.kill() @@ -115,9 +124,22 @@ while True: gameover = pygame.image.load('gameover.png') # 游戏结束 screen.blit(gameover, (400, 200)) gamestate = False - scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0)) + else: + if(sprite.rect.x + sprite.rect.width) < wukong.rect.x: + score += sprite.score + sprite.score = 0 + if score >old_score: + score_audio.play() + old_score = score + scoreSurf = basic_font.render("分数:"+str(score),True,(255,255,255)) screen.blit(scoreSurf,(850,20)) - + scoreSurf = basic_font.render('第1名:'+str(one),True,(255,255,255)) + screen.blit(scoreSurf,(880,50)) + scoreSurf = basic_font.render('第2名:'+str(two),True,(255,255,255)) + screen.blit(scoreSurf,(880,80)) + scoreSurf = basic_font.render('第3名:'+str(thr),True,(255,255,255)) + screen.blit(scoreSurf,(880,120)) # 刷新画面 pygame.display.update() - FPS.tick(60) \ No newline at end of file + FPS.tick(60) + \ No newline at end of file diff --git a/record.txt b/record.txt index 779a134..e69de29 100644 --- a/record.txt +++ b/record.txt @@ -1 +0,0 @@ -{"第1名": 0, "第2名": 0, "第3名": 0} \ No newline at end of file diff --git a/score.txt b/score.txt new file mode 100644 index 0000000..779a134 --- /dev/null +++ b/score.txt @@ -0,0 +1 @@ +{"第1名": 0, "第2名": 0, "第3名": 0} \ No newline at end of file