Commit 7efa5288 by BellCodeEditor

auto save

parent 3bb2e58c
Showing with 61 additions and 5 deletions
import pygame
from pygame import locals
import random
import json
pygame.init() # 初始化
......@@ -15,6 +16,9 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
self.score = 1
class Player(pygame.sprite.Sprite): # 悟空
def __init__(self, image):
super().__init__()
......@@ -40,6 +44,9 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
basic_font = pygame.font.Font('STKAITI.TTF', 18) # 字体
score_audio = pygame.mixer.Sound('score.wav') #音效
index = 0
y = 400
jumpState = "runing"
......@@ -49,18 +56,35 @@ bg_x = 0
time = 0
gamestate = True
score = 0
old_score = score
speed = 8
block_list =pygame.sprite.Group() # 创建精灵组
wu_sprite = 0
with open("record.txt",'r',encoding="utf-8") as f:
content = f.read()
content_dict = json.loads(content)
one = content_dict["第1名"]
two = content_dict["第2名"]
three = content_dict["第3名"]
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if jumpState == "runing":
if event.key == locals.K_SPACE:
if gamestate == False and wu_sprite != 0:
wu_sprite.kill()
gamestate = True
break
if jumpState == "runing":
jumpState = "up"
speed = 8 + score // 3
# 悟空造型
wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下
......@@ -91,7 +115,7 @@ while True:
bg_x = 0
screen.blit(background, (bg_x, 0)) # 远景
road_x -= 8
road_x -= speed
if road_x<=-1000:
road_x = 0
screen.blit(road, (road_x, 500)) # 道路
......@@ -106,15 +130,46 @@ while True:
obstacle = Block(bush,cacti,stone)
block_list.add(obstacle)
for sprite in block_list: # 遍历、展示障碍物精灵
sprite.rect.x -= 8
sprite.rect.x -= speed
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill()
if pygame.sprite.collide_rect(wukong, sprite): # 精灵碰撞检测
wu_sprite = sprite
gameover = pygame.image.load('gameover.png') # 游戏结束
screen.blit(gameover, (400, 200))
gamestate = False
if score>three:
if score>one:
content_dict["第1名"] = score
content_dict["第2名"] = one
content_dict["第3名"] = two
elif score>two:
content_dict["第2名"] = score
content_dict["第3名"] = two
else:
content_dict["第3名"] = score
content_json = json.dumps(content_dict,ensure_ascii=False)
with open("record.txt",'w',encoding="utf-8") as f:
f.write(content_json)
else:
if (sprite.rect.x + sprite.rect.width) < wukong.rect.x:
score += sprite.score
sprite.score = 0
if old_score < score:
score_audio.play()
old_score = score
# 分数
scoreSurf = basic_font.render("分数:"+str(score), True, (255, 255, 255))
screen.blit(scoreSurf, (880,20))
scoreSurf = basic_font.render("第1名:"+str(content_dict["第1名"]), True, (255, 255, 255))
screen.blit(scoreSurf, (880,50))
scoreSurf = basic_font.render("第2名:"+str(content_dict["第2名"]), True, (255, 255, 255))
screen.blit(scoreSurf, (880,80))
scoreSurf = basic_font.render("第3名:"+str(content_dict["第3名"]), True, (255, 255, 255))
screen.blit(scoreSurf, (880,110))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
{"第1名": 0, "第2名": 0, "第3名": 0}
\ No newline at end of file
{"第1名": 2, "第2名": 0, "第3名": 0}
\ No newline at end of file
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