Commit 7ca0cc54 by BellCodeEditor

auto save

parent 7e9ac133
Showing with 11 additions and 3 deletions
......@@ -41,7 +41,9 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
score_audio = pygame.mixer.Sound('score.wav')
basic_font = pygame.font.Font('STKAITI.TTF',32)
index = 0
y = 400
jumpState = "runing"
......@@ -51,6 +53,8 @@ bg_x = 0
time = 0
gamestate = True
score = 0
old_score = 0
speed = 8
block_list =pygame.sprite.Group() # 创建精灵组
......@@ -94,7 +98,7 @@ while True:
bg_x = 0
screen.blit(background, (bg_x, 0)) # 远景
road_x -= 8
road_x -= speed
if road_x<=-1000:
road_x = 0
screen.blit(road, (road_x, 500)) # 道路
......@@ -109,7 +113,7 @@ while True:
obstacle = Block(bush,cacti,stone)
block_list.add(obstacle)
for sprite in block_list: # 遍历、展示障碍物精灵
sprite.rect.x -= 8
sprite.rect.x -= speed
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill()
......@@ -119,10 +123,13 @@ while True:
gamestate = False
if sprite.rect.x + sprite.rect.width < wukong.rect.x:
score += sprite.score
spritr.score = 0
sprite.score = 0
scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0))
screen.blit(scoreSurf,(850,20))
if score > old_score:
score_audio.play()
old_score = score
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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