Commit 7c7fb10f by BellCodeEditor

auto save

parent e731d145
Showing with 23 additions and 8 deletions
......@@ -58,7 +58,6 @@ old_score = score
speed = 8
block_list =pygame.sprite.Group() # 创建精灵组
with open('record.txt','r',encoding= 'utf-8') as f:
content = f.read()
record = json.loads(content)
......@@ -75,7 +74,8 @@ while True:
if jumpState == "runing":
if event.key == locals.K_SPACE:
jumpState = "up"
speed = 8 + score//3
# 悟空造型
wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下
......@@ -129,9 +129,24 @@ while True:
gameover = pygame.image.load('gameover.png') # 游戏结束
screen.blit(gameover, (400, 200))
gamestate = False
if sprite.rect.x + sprite.rect.width < wukong.rect.x:
score += sprite.score
sprite.score = 0
if score > three:
if score > one:
record["第1名"] = score
record["第2名"] = one
record["第3名"] = two
elif score > two:
record["第2名"] = score
record["第3名"] = two
else:
record["第3名"] = score
record = json.dumps(record,ensure_ascii = False)
with open('record.txt','w',encoding = 'utf-8') as f:
f.write(record)
else:
if sprite.rect.x + sprite.rect.width < wukong.rect.x:
score += sprite.score
sprite.score = 0
if score > old_score:
score_audio.play()
old_score = score
......
import pygame
from pygame import locals
import random
impor
pygame.init() # 初始化
class Block(pygame.sprite.Sprite): # 障碍物精灵类
......
{"第1名": 0, "第2名": 0, "第3名": 0}
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6
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