Commit 7c5e12df by BellCodeEditor

save project

parent 3bb2e58c
Showing with 6 additions and 1 deletions
...@@ -18,6 +18,7 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类 ...@@ -18,6 +18,7 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类
class Player(pygame.sprite.Sprite): # 悟空 class Player(pygame.sprite.Sprite): # 悟空
def __init__(self, image): def __init__(self, image):
super().__init__() super().__init__()
self.score=1
# 加载悟空精灵图像 # 加载悟空精灵图像
self.image = image self.image = image
# image的get_rect()方法,可以返回pygame.Rect(0,0,图像宽,图像高)的对象 # image的get_rect()方法,可以返回pygame.Rect(0,0,图像宽,图像高)的对象
...@@ -48,7 +49,7 @@ road_x = 0 ...@@ -48,7 +49,7 @@ road_x = 0
bg_x = 0 bg_x = 0
time = 0 time = 0
gamestate = True gamestate = True
score=0
block_list =pygame.sprite.Group() # 创建精灵组 block_list =pygame.sprite.Group() # 创建精灵组
while True: while True:
...@@ -114,6 +115,10 @@ while True: ...@@ -114,6 +115,10 @@ while True:
gameover = pygame.image.load('gameover.png') # 游戏结束 gameover = pygame.image.load('gameover.png') # 游戏结束
screen.blit(gameover, (400, 200)) screen.blit(gameover, (400, 200))
gamestate = False gamestate = False
else:
if sprite.rect.x+sprite.rect.width<wukong.rect.x:
score+= sprite.score
sprite.score=0
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
......
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