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Commit
7c5e12df
authored
Jul 03, 2021
by
BellCodeEditor
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parent
3bb2e58c
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1 changed file
with
6 additions
and
1 deletions
my_game.py
my_game.py
View file @
7c5e12df
...
@@ -18,6 +18,7 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类
...
@@ -18,6 +18,7 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类
class
Player
(
pygame
.
sprite
.
Sprite
):
# 悟空
class
Player
(
pygame
.
sprite
.
Sprite
):
# 悟空
def
__init__
(
self
,
image
):
def
__init__
(
self
,
image
):
super
()
.
__init__
()
super
()
.
__init__
()
self
.
score
=
1
# 加载悟空精灵图像
# 加载悟空精灵图像
self
.
image
=
image
self
.
image
=
image
# image的get_rect()方法,可以返回pygame.Rect(0,0,图像宽,图像高)的对象
# image的get_rect()方法,可以返回pygame.Rect(0,0,图像宽,图像高)的对象
...
@@ -48,7 +49,7 @@ road_x = 0
...
@@ -48,7 +49,7 @@ road_x = 0
bg_x
=
0
bg_x
=
0
time
=
0
time
=
0
gamestate
=
True
gamestate
=
True
score
=
0
block_list
=
pygame
.
sprite
.
Group
()
# 创建精灵组
block_list
=
pygame
.
sprite
.
Group
()
# 创建精灵组
while
True
:
while
True
:
...
@@ -114,6 +115,10 @@ while True:
...
@@ -114,6 +115,10 @@ while True:
gameover
=
pygame
.
image
.
load
(
'gameover.png'
)
# 游戏结束
gameover
=
pygame
.
image
.
load
(
'gameover.png'
)
# 游戏结束
screen
.
blit
(
gameover
,
(
400
,
200
))
screen
.
blit
(
gameover
,
(
400
,
200
))
gamestate
=
False
gamestate
=
False
else
:
if
sprite
.
rect
.
x
+
sprite
.
rect
.
width
<
wukong
.
rect
.
x
:
score
+=
sprite
.
score
sprite
.
score
=
0
# 刷新画面
# 刷新画面
pygame
.
display
.
update
()
pygame
.
display
.
update
()
...
...
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