Commit 76e7d45b by BellCodeEditor

auto save

parent 686c5f10
Showing with 49 additions and 4 deletions
File added
import pygame
from pygame import locals
import random
import json
pygame.init() # 初始化
......@@ -14,6 +15,7 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类
# 障碍物绘制坐标
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
self.score = 1
class Player(pygame.sprite.Sprite): # 悟空
def __init__(self, image):
......@@ -49,6 +51,10 @@ road_x = 0
bg_x = 0
time = 0
gamestate = True
score = 0
sd = 8
old_score = 0
yinyue = pygame.mixer.Sound("score.wav")
block_list =pygame.sprite.Group() # 创建精灵组
......@@ -62,6 +68,13 @@ while True:
if event.key == locals.K_SPACE:
jumpState = "up"
with open("record.txt","r",encoding="utf-8") as f2:
du = f2.read()
du2 = json.loads(du)
yi = du2["第1名"]
er = du2["第2名"]
san = du2["第3名"]
# 悟空造型
wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下
......@@ -92,7 +105,7 @@ while True:
bg_x = 0
screen.blit(background, (bg_x, 0)) # 远景
road_x -= 8
road_x -= sd
if road_x<=-1000:
road_x = 0
screen.blit(road, (road_x, 500)) # 道路
......@@ -107,7 +120,7 @@ while True:
obstacle = Block(bush,cacti,stone)
block_list.add(obstacle)
for sprite in block_list: # 遍历、展示障碍物精灵
sprite.rect.x -= 8
sprite.rect.x -= sd
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill()
......@@ -115,8 +128,40 @@ while True:
gameover = pygame.image.load('gameover.png') # 游戏结束
screen.blit(gameover, (400, 200))
gamestate = False
if score > san:
if score > yi:
du2["第1名"] = score
du2["第2名"] = yi
du2["第3名"] = er
elif score > er:
du2["第2名"] = score
du2["第3名"] = er
elif score > san:
du2["第3名"] = score
du3 = json.dumps(du2, ensure_ascii=False)
with open("record.txt","w",encoding="utf-8") as f3:
f3.write(du3)
else:
if sprite.rect.x + sprite.rect.width < wukong.rect.x:
score = score + sprite.score
sprite.score = 0
if score>old_score:
yinyue.play()
old_score = score
scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0))
screen.blit(scoreSurf,(850,20))
scoreSurf2 = basic_font.render("第1名:"+str(yi),True,(255,0,0))
screen.blit(scoreSurf2,(850,60))
scoreSurf3 = basic_font.render("第2名:"+str(er),True,(255,0,0))
screen.blit(scoreSurf3,(850,100))
scoreSurf4 = basic_font.render("第3名:"+str(san),True,(255,0,0))
screen.blit(scoreSurf4,(850,140))
# 刷新画面
pygame.display.update()
......
{"第1名": 0, "第2名": 0, "第3名": 0}
\ No newline at end of file
{"第1名": 1, "第2名": 0, "第3名": 0}
\ No newline at end of file
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