Commit 710eb662 by BellCodeEditor

save project

parent 5392b938
Showing with 8 additions and 3 deletions
......@@ -42,6 +42,7 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
basic_font = pygame.font.Font('simsun.ttc',32)
yi=pygame.mixer
index = 0
y = 400
jumpState = "runing"
......@@ -50,7 +51,8 @@ road_x = 0
bg_x = 0
time = 0
gamestate = True
score=0
score=0
old_score=0
block_list =pygame.sprite.Group() # 创建精灵组
while True:
......@@ -62,7 +64,7 @@ while True:
if jumpState == "runing":
if event.key == locals.K_SPACE:
jumpState = "up"
speed=8+score//3
# 悟空造型
wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下
......@@ -108,7 +110,7 @@ while True:
obstacle = Block(bush,cacti,stone)
block_list.add(obstacle)
for sprite in block_list: # 遍历、展示障碍物精灵
sprite.rect.x -= 8
sprite.rect.x -= speed
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill()
......@@ -120,6 +122,9 @@ while True:
if (sprite.rect.x + sprite.rect.width) <wukong.rect.x:
score+=sprite.score
sprite.score=0
if score>old_score:
yi.play()
old_score=score
scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0))
screen.blit(scoreSurf,(850,20))
......
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