Commit 70dd9213 by BellCodeEditor

save project

parent 3bb2e58c
Showing with 20 additions and 5 deletions
IndentationError: expected an indented block
\ No newline at end of file
......@@ -12,6 +12,7 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类
# 根据障碍物位图的宽高设置矩形
self.rect = self.image.get_rect()
# 障碍物绘制坐标
self.score=1
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
......@@ -40,6 +41,8 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
score_audio=pygame.mixer.Sound('score.wav')
basic_font=pygame.font.Font('STKAITI.TTF',18)
index = 0
y = 400
jumpState = "runing"
......@@ -48,9 +51,10 @@ road_x = 0
bg_x = 0
time = 0
gamestate = True
score=0
block_list =pygame.sprite.Group() # 创建精灵组
speed=10
old_score=score
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -60,7 +64,7 @@ while True:
if jumpState == "runing":
if event.key == locals.K_SPACE:
jumpState = "up"
speed=8+score//3
# 悟空造型
wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下
......@@ -91,7 +95,7 @@ while True:
bg_x = 0
screen.blit(background, (bg_x, 0)) # 远景
road_x -= 8
road_x -= speed
if road_x<=-1000:
road_x = 0
screen.blit(road, (road_x, 500)) # 道路
......@@ -106,7 +110,7 @@ while True:
obstacle = Block(bush,cacti,stone)
block_list.add(obstacle)
for sprite in block_list: # 遍历、展示障碍物精灵
sprite.rect.x -= 8
sprite.rect.x -= speed
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill()
......@@ -114,6 +118,15 @@ while True:
gameover = pygame.image.load('gameover.png') # 游戏结束
screen.blit(gameover, (400, 200))
gamestate = False
else:
if (sprite.rect.x + sprite.rect.width)<wukong.rect.x:
score+=sprite.score
sprite.score=0
if score > old_score:
score_audio.play()
old_score=score
scoreSurf= basic_font.render('分数:'+str(score),True,(255,255,255))
screen.blit(scoreSurf,(880,20))
# 刷新画面
pygame.display.update()
......
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