Commit 70a202e6 by BellCodeEditor

save project

parent 686c5f10
Showing with 47 additions and 11 deletions
...@@ -14,7 +14,7 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类 ...@@ -14,7 +14,7 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类
# 障碍物绘制坐标 # 障碍物绘制坐标
self.rect.x = 1000 self.rect.x = 1000
self.rect.y = 500 - self.rect.height self.rect.y = 500 - self.rect.height
self.score=1
class Player(pygame.sprite.Sprite): # 悟空 class Player(pygame.sprite.Sprite): # 悟空
def __init__(self, image): def __init__(self, image):
super().__init__() super().__init__()
...@@ -40,8 +40,8 @@ hero = [pygame.image.load('hero1.png'), ...@@ -40,8 +40,8 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
basic_font = pygame.font.Font('STKAITI.TTF',32) #
index = 0 index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
...@@ -49,9 +49,18 @@ road_x = 0 ...@@ -49,9 +49,18 @@ road_x = 0
bg_x = 0 bg_x = 0
time = 0 time = 0
gamestate = True gamestate = True
speed=8
block_list =pygame.sprite.Group() # 创建精灵组 block_list =pygame.sprite.Group() # 创建精灵组
score=0
score_audio=pygame.mixer.Sound('score.wav')
old_score=0
import json
with open('record.txt','r',encoding='utf-8')as f:
content = f.read()
record = json.loads(content)
one = record["第一名"]
two = record["第二名"]
three = record["第三名"]
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -92,13 +101,13 @@ while True: ...@@ -92,13 +101,13 @@ while True:
bg_x = 0 bg_x = 0
screen.blit(background, (bg_x, 0)) # 远景 screen.blit(background, (bg_x, 0)) # 远景
road_x -= 8 road_x -= speed
if road_x<=-1000: if road_x<=-1000:
road_x = 0 road_x = 0
screen.blit(road, (road_x, 500)) # 道路 screen.blit(road, (road_x, 500)) # 道路
screen.blit(wukong.image, (150, y)) # 悟空 screen.blit(wukong.image, (150, y)) # 悟空
speed=8+score//3
time += 1 time += 1
if time >= 60: # 创建障碍物精灵 if time >= 60: # 创建障碍物精灵
time = 0 time = 0
...@@ -107,7 +116,7 @@ while True: ...@@ -107,7 +116,7 @@ while True:
obstacle = Block(bush,cacti,stone) obstacle = Block(bush,cacti,stone)
block_list.add(obstacle) block_list.add(obstacle)
for sprite in block_list: # 遍历、展示障碍物精灵 for sprite in block_list: # 遍历、展示障碍物精灵
sprite.rect.x -= 8 sprite.rect.x -= speed
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y)) screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width: if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill() sprite.kill()
...@@ -115,9 +124,35 @@ while True: ...@@ -115,9 +124,35 @@ while True:
gameover = pygame.image.load('gameover.png') # 游戏结束 gameover = pygame.image.load('gameover.png') # 游戏结束
screen.blit(gameover, (400, 200)) screen.blit(gameover, (400, 200))
gamestate = False gamestate = False
scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0)) if score>three:
screen.blit(scoreSurf,(850,20)) if record>one:
record["第一名"]=score
record["第二名"]=one
record["第三名"]=two
elif score>two:
record["第二名"]=score
record["第三名"]=two
else:
record["第三名"]=score
record = json.dumps(record,ensure_asii=False)
with open('recond.txt','w',encoding='utf-8') as f:
f.write(record)
else:
if sprite.rect.x + sprite.rect.width < wukong.rect.x:
score += sprite.score
sprite.score = 0
print(score)
if score > old_score:
score_audio.play()
old_score = score
scoreSurf = basic_font.render("分数:"+str(score),True,(255,255,0))
screen.blit(scoreSurf,(880,20))
scoreSurf = basic_font.render("第一名:"+str(one),True,(255,255,0))
screen.blit(scoreSurf,(880,50))
scoreSurf = basic_font.render("第二名:"+str(two),True,(255,255,0))
screen.blit(scoreSurf,(880,80))
scoreSurf = basic_font.render("第三名:"+str(three),True,(255,255,0))
screen.blit(scoreSurf,(880,110))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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