Commit 6daecd5c by BellCodeEditor

save project

parent 9f6c7957
Showing with 5 additions and 5 deletions
...@@ -40,8 +40,8 @@ hero = [pygame.image.load('hero1.png'), ...@@ -40,8 +40,8 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
score_audio=pygame.mixer.Scoud('score.wav') score_audio=pygame.mixer.Sound('score.wav')
basic_font = pygame.font.Font('STKAITI.TTF',32) #basic_font = pygame.font.Font('STKAITI.TTF',18)
index = 0 index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
...@@ -117,12 +117,12 @@ while True: ...@@ -117,12 +117,12 @@ while True:
screen.blit(gameover, (400, 200)) screen.blit(gameover, (400, 200))
gamestate = False gamestate = False
else: else:
if(sprite.rect.x+sprite.rect.width)<wuKong.rect.x: if(sprite.rect.x+sprite.rect.width)<wukong.rect.x:
scpre+=sprite.score scpre+=sprite.score
sprite.score=0 sprite.score=0
scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0)) #scoreSurf = basic_font.render("分数:"+str(score),True,(255,255,255))
screen.blit(scoreSurf,(850,20)) #screen.blit(scoreSurf,(850,20))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
......
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