Commit 6762d18c by BellCodeEditor

save project

parent 686c5f10
Showing with 36 additions and 1 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random import random
import json
pygame.init() # 初始化 pygame.init() # 初始化
...@@ -49,8 +50,22 @@ road_x = 0 ...@@ -49,8 +50,22 @@ road_x = 0
bg_x = 0 bg_x = 0
time = 0 time = 0
gamestate = True gamestate = True
score = 0
old_score = score
block_list =pygame.sprite.Group() # 创建精灵组 block_list =pygame.sprite.Group()
with open('score.txt','r',encoding='utf-8') as f:
content = f.read()
record = json.loads(content)
one = content['第1名']
two = content['第2名']
thr = content['第3名']
# 创建精灵组
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -61,6 +76,7 @@ while True: ...@@ -61,6 +76,7 @@ while True:
if jumpState == "runing": if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
speed = 8 + score//8
# 悟空造型 # 悟空造型
wukong = Player(hero[index]) wukong = Player(hero[index])
...@@ -115,6 +131,25 @@ while True: ...@@ -115,6 +131,25 @@ while True:
gameover = pygame.image.load('gameover.png') # 游戏结束 gameover = pygame.image.load('gameover.png') # 游戏结束
screen.blit(gameover, (400, 200)) screen.blit(gameover, (400, 200))
gamestate = False gamestate = False
else:
if (sprite.rect.x + sprite.rect.width) < wukong.rect.x:
score += sprite.score
sprite.score = 0
if score > old_score:
score_audio.play()
old_score = score
scores = basic_font.render('分数:'+str(score),True,(255,255,255))
screen.blit(scores,(880,20))
scores = basic_font.render('第一名:'+str(one),True,(255,255,255))
screen.blit(scores,(880,20))
scores = basic_font.render('第二名:'+str(two),True,(255,255,255))
screen.blit(scores,(880,20))
scores = basic_font.render('第三名:'+str(thr),True,(255,255,255))
screen.blit(scores,(880,20))
scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0)) scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0))
screen.blit(scoreSurf,(850,20)) screen.blit(scoreSurf,(850,20))
......
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