Commit 66c5bdf1 by BellCodeEditor

save project

parent 686c5f10
Showing with 8 additions and 5 deletions
......@@ -24,7 +24,7 @@ class Player(pygame.sprite.Sprite): # 悟空
self.rect = self.image.get_rect()
self.rect.x = 150
self.rect.y = 400
self.s=1
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
......@@ -40,7 +40,7 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
basic_font = pygame.font.Font('STKAITI.TTF',32)
index = 0
y = 400
jumpState = "runing"
......@@ -49,7 +49,7 @@ road_x = 0
bg_x = 0
time = 0
gamestate = True
s=1
block_list =pygame.sprite.Group() # 创建精灵组
while True:
......@@ -115,8 +115,11 @@ while True:
gameover = pygame.image.load('gameover.png') # 游戏结束
screen.blit(gameover, (400, 200))
gamestate = False
scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0))
screen.blit(scoreSurf,(850,20))
else:
if sprite.rect.x+sprite.rect.width < wukong.rect.x:
s+=sprite.screen
sprite.s=0
print(s)
# 刷新画面
pygame.display.update()
......
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