Commit 6632ba06 by BellCodeEditor

save project

parent 686c5f10
Showing with 32 additions and 9 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random import random
import json
pygame.init() # 初始化 pygame.init() # 初始化
...@@ -14,7 +15,7 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类 ...@@ -14,7 +15,7 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类
# 障碍物绘制坐标 # 障碍物绘制坐标
self.rect.x = 1000 self.rect.x = 1000
self.rect.y = 500 - self.rect.height self.rect.y = 500 - self.rect.height
self.score=1
class Player(pygame.sprite.Sprite): # 悟空 class Player(pygame.sprite.Sprite): # 悟空
def __init__(self, image): def __init__(self, image):
super().__init__() super().__init__()
...@@ -40,7 +41,9 @@ hero = [pygame.image.load('hero1.png'), ...@@ -40,7 +41,9 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
basic_font = pygame.font.Font('STKAITI.TTF',32) basic_font = pygame.font.SysFont('宋体',32)
ss=pygame.mixer.Sound("score.wav")
speed=8
index = 0 index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
...@@ -49,9 +52,15 @@ road_x = 0 ...@@ -49,9 +52,15 @@ road_x = 0
bg_x = 0 bg_x = 0
time = 0 time = 0
gamestate = True gamestate = True
score=0
block_list =pygame.sprite.Group() # 创建精灵组 block_list =pygame.sprite.Group() # 创建精灵组
with open("record.txt","r",encoding="utf-8")as f:
data=f.read()
score_list=json.loads(data)
one=score_list["第1名"]
two=score_list["第2名"]
three=score_list["第3名"]
old_score=0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -68,6 +77,9 @@ while True: ...@@ -68,6 +77,9 @@ while True:
index += 1 index += 1
if index >= 5: if index >= 5:
index = 0 index = 0
speed=8+score//3
if score%3==0:
speed+=1
if gamestate == True: if gamestate == True:
if jumpState == "up": # 起跳状态 if jumpState == "up": # 起跳状态
...@@ -92,7 +104,7 @@ while True: ...@@ -92,7 +104,7 @@ while True:
bg_x = 0 bg_x = 0
screen.blit(background, (bg_x, 0)) # 远景 screen.blit(background, (bg_x, 0)) # 远景
road_x -= 8 road_x -= speed
if road_x<=-1000: if road_x<=-1000:
road_x = 0 road_x = 0
screen.blit(road, (road_x, 500)) # 道路 screen.blit(road, (road_x, 500)) # 道路
...@@ -107,7 +119,7 @@ while True: ...@@ -107,7 +119,7 @@ while True:
obstacle = Block(bush,cacti,stone) obstacle = Block(bush,cacti,stone)
block_list.add(obstacle) block_list.add(obstacle)
for sprite in block_list: # 遍历、展示障碍物精灵 for sprite in block_list: # 遍历、展示障碍物精灵
sprite.rect.x -= 8 sprite.rect.x -= speed
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y)) screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width: if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill() sprite.kill()
...@@ -115,8 +127,19 @@ while True: ...@@ -115,8 +127,19 @@ while True:
gameover = pygame.image.load('gameover.png') # 游戏结束 gameover = pygame.image.load('gameover.png') # 游戏结束
screen.blit(gameover, (400, 200)) screen.blit(gameover, (400, 200))
gamestate = False gamestate = False
scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0)) else:
if sprite.rect.x+sprite.rect.width<wukong.rect.x:
score+=sprite.score
ss.play()
sprite.score=0
scoreSurf = basic_font.render("score:"+str(score),True,(255,0,0))
screen.blit(scoreSurf,(850,20)) screen.blit(scoreSurf,(850,20))
scoreSurf = basic_font.render("one:"+str(one),True,(255,0,0))
screen.blit(scoreSurf,(850,50))
scoreSurf = basic_font.render("two:"+str(two),True,(255,0,0))
screen.blit(scoreSurf,(850,80))
scoreSurf = basic_font.render("three:"+str(three),True,(255,0,0))
screen.blit(scoreSurf,(850,110))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
......
{"第1名": 0, "第2名": 0, "第3名": 0} {"第1名": 20, "第2名": 12, "第3名": 2}
\ No newline at end of file \ No newline at end of file
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