Commit 658a304e by BellCodeEditor

save project

parent 3bb2e58c
Showing with 134 additions and 86 deletions
import pygame
from pygame import locals
import random
import json
pygame.init() # 初始化
pygame.init()
class Block(pygame.sprite.Sprite): # 障碍物精灵类
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
super().__init__()
# 加载障碍物的图片
self.image = random.choice([image1, image2, image3])
# 根据障碍物位图的宽高设置矩形
self.rect = self.image.get_rect()
# 障碍物绘制坐标
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
class Player(pygame.sprite.Sprite): # 悟空
def __init__(self, image):
self.image=random.choice([image1,image2,image3])
self.rect=self.image.get_rect()
self.rect.x=1000
self.rect.y=500-self.rect.height
self.score=1
class Player(pygame.sprite.Sprite):
def __init__(self,image):
super().__init__()
# 加载悟空精灵图像
self.image = image
# image的get_rect()方法,可以返回pygame.Rect(0,0,图像宽,图像高)的对象
self.rect = self.image.get_rect()
self.rect.x = 150
self.rect.y = 400
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑")
# 载入图片
self.image=image
self.rect=self.image.get_rect()
self.rect.x=150
self.rect.y=400
screen = pygame.display.set_mode((1000, 600),pygame.RESIZABLE)
FPS = pygame.time.Clock()
pygame.display.set_caption('酷跑')
c=1
info='SCORES:'
score_music=pygame.mixer.Sound('score.wav')
word=pygame.font.Font('STKAITI.TTF',40)
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
bush = pygame.image.load('bush.png') # 灌木丛
apple = pygame.image.load('bush.png') # 灌木丛
gameover = pygame.image.load('gameover.png')
hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
#o=Block(stone,cacti,apple)
with open('record.txt','r',encoding='utf-8') as f:
content=f.read()
content=json.loads(content)
one=content['第1名']
two=content['第2名']
three=content['第3名']
block_list=pygame.sprite.Group()
time=0
index = 0
JumpSpeed= 30
jumpState = 'runing'
road_x=0
background_x=0
word2=0
nub1=0
nub =0
gamestate=True
old_score=word2
y = 400
jumpState = "runing"
t = 30
road_x = 0
bg_x = 0
time = 0
gamestate = True
block_list =pygame.sprite.Group() # 创建精灵组
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if jumpState == "runing":
if y == 400:
if event.key == locals.K_SPACE:
jumpState = "up"
jumpState = 'up'
# 悟空造型
wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
if gamestate:
if jumpState == 'up':
if JumpSpeed > 0:
y -= JumpSpeed
wukong.rect.y=y
JumpSpeed-=2
if gamestate == True:
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
wukong.rect.y = y
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
wukong.rect.y = y
t += 2
jumpState = 'down'
if jumpState == 'down':
if JumpSpeed <= 30:
y += JumpSpeed
wukong.rect.y=y
JumpSpeed+=2
else:
jumpState = 'runing'
JumpSpeed=30
y=400
if jumpState != 'up' and jumpState!='down':
index += 1
else:
jumpState = "runing"
t =30
index =1
# 将背景图画上去
bg_x -= 1
if bg_x<=-1000:
bg_x = 0
screen.blit(background, (bg_x, 0)) # 远景
if index == 5:
index = 0
if old_score!=word2:
old_score=word2
score_music.play()
road_x -= 8
speed=10+word2//3
road_x-=speed
if road_x<=-1000:
road_x = 0
screen.blit(road, (road_x, 500)) # 道路
screen.blit(wukong.image, (150, y)) # 悟空
time += 1
if time >= 60: # 创建障碍物精灵
time = 0
num = random.randint(0,50)
if num > 20:
obstacle = Block(bush,cacti,stone)
block_list.add(obstacle)
for sprite in block_list: # 遍历、展示障碍物精灵
sprite.rect.x -= 8
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill()
if pygame.sprite.collide_rect(wukong, sprite): # 精灵碰撞检测
gameover = pygame.image.load('gameover.png') # 游戏结束
screen.blit(gameover, (400, 200))
gamestate = False
# 刷新画面
road_x=0
background_x-=2
if background_x==-1000:
background_x=0
if word2/2==int(word2/2):
nub=random.choice([1,2,3,4])
screen.blit(background, (background_x, 0))
screen.blit(road, (road_x,500))
screen.blit(wukong.image, (150,y))
time+=1
if time==50:
time=0
r=random.randint(0,100)
if r>40:
o=Block(stone,cacti,apple)
block_list.add(o)
for prop in block_list:
prop.rect.x-=speed
screen.blit(prop.image,(prop.rect.x,prop.rect.y))
if pygame.sprite.collide_rect(wukong,prop):
gamestate=False
screen.blit(gameover,(500, 200))
else:
if(prop.rect.x+prop.rect.width)<wukong.rect.x:
word2+=prop.score
prop.score=0
if prop.rect.x <= 0-prop.rect.width:
prop.kill()
scoreWord=word.render(info+str(word2),True,(255,255,255))
screen.blit(scoreWord, (730,10))
score1=word.render('First:'+str(one),True,(255,255,255))
screen.blit(score1, (800,50))
score1=word.render('Second:'+str(two),True,(255,255,255))
screen.blit(score1, (800,90))
score1=word.render('Third:'+str(three),True,(255,255,255))
screen.blit(score1, (800,130))
pygame.display.update()
FPS.tick(60)
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FPS.tick(80)
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