Commit 61914945 by BellCodeEditor

auto save

parent 1e27f907
File added
File added
import json
jsondata = "{"SB":114514,"校长":1111,"SSSSBBBB":1919810}";
text = json.loads(jsondata)
print(text["SB"])
print(text["校长"])
print(text["SSSSBBBB"])
\ No newline at end of file
import pygame import pygame
import json
from pygame import locals from pygame import locals
import random import random
pygame.init() # 初始化 pygame.init() # 初始化
...@@ -12,6 +13,7 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类 ...@@ -12,6 +13,7 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类
# 障碍物绘制坐标 # 障碍物绘制坐标
self.rect.x = 1000 self.rect.x = 1000
self.rect.y = 500 - self.rect.height self.rect.y = 500 - self.rect.height
self.score = 1
class Player(pygame.sprite.Sprite): # 悟空 class Player(pygame.sprite.Sprite): # 悟空
def __init__(self, image): def __init__(self, image):
super().__init__() super().__init__()
...@@ -24,7 +26,7 @@ class Player(pygame.sprite.Sprite): # 悟空 ...@@ -24,7 +26,7 @@ class Player(pygame.sprite.Sprite): # 悟空
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑") pygame.display.set_caption("")
# 载入图片 # 载入图片
background = pygame.image.load('bg.png') # 背景 background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路 road = pygame.image.load('road.png') # 路
...@@ -36,7 +38,9 @@ hero = [pygame.image.load('hero1.png'), ...@@ -36,7 +38,9 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
basic_font = pygame.font.Font('STKAITI.TTF',32)
basic_font = pygame.font.Font('STKAITI.ttc',32)
score_audio = pygame.mixer.Sound('score.wav')
index = 0 index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
...@@ -45,8 +49,17 @@ road_x = 0 ...@@ -45,8 +49,17 @@ road_x = 0
bg_x = 0 bg_x = 0
time = 0 time = 0
score = 0 score = 0
speed = 8
old_score = 0
gamestate = True gamestate = True
block_list =pygame.sprite.Group() # 创建精灵组 block_list =pygame.sprite.Group() # 创建精灵组
with open('record.txt','r',encoding='utf-8') as f:
content = f.read()
record = json.loads(content)
one = record["第1名"]
two = record["第2名"]
three = record["第3名"]
name = input("Your Name:")
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -56,6 +69,7 @@ while True: ...@@ -56,6 +69,7 @@ while True:
if jumpState == "runing": if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
speed = 8 + score/3
# 悟空造型 # 悟空造型
wukong = Player(hero[index]) wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下 if jumpState == "runing": # 跑步状态下
...@@ -79,11 +93,11 @@ while True: ...@@ -79,11 +93,11 @@ while True:
jumpState = "runing" jumpState = "runing"
t =30 t =30
# 将背景图画上去 # 将背景图画上去
bg_x -= 1 bg_x -= speed/8
if bg_x<=-1000: if bg_x<=-1000:
bg_x = 0 bg_x = 0
screen.blit(background, (bg_x, 0)) # 远景 screen.blit(background, (bg_x, 0)) # 远景
road_x -= 8 road_x -= speed
if road_x<=-1000: if road_x<=-1000:
road_x = 0 road_x = 0
screen.blit(road, (road_x, 500)) # 道路 screen.blit(road, (road_x, 500)) # 道路
...@@ -97,7 +111,7 @@ while True: ...@@ -97,7 +111,7 @@ while True:
obstacle = Block(bush,cacti,stone) obstacle = Block(bush,cacti,stone)
block_list.add(obstacle) block_list.add(obstacle)
for sprite in block_list: # 遍历、展示障碍物精灵 for sprite in block_list: # 遍历、展示障碍物精灵
sprite.rect.x -= 8 sprite.rect.x -= speed
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y)) screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width: if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill() sprite.kill()
...@@ -105,12 +119,22 @@ while True: ...@@ -105,12 +119,22 @@ while True:
gameover = pygame.image.load('gameover.png') # 游戏结束 gameover = pygame.image.load('gameover.png') # 游戏结束
screen.blit(gameover, (400, 200)) screen.blit(gameover, (400, 200))
gamestate = False gamestate = False
else: else:
if sprite.rect.x + sprite.rect.width < wukong.rect.x: if sprite.rect.x + sprite.rect.width < wukong.rect.x:
score += 1 score += sprite.score
scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0)) sprite.score = 0
screen.blit(scoreSurf,(850,20)) if score > old_score:
score_audio.play()
old_score = score
scoreSurf = basic_font.render(name+":"+str(score),True,(235,54,126))
screen.blit(scoreSurf,(750,20))
scoreSurf = basic_font.render("No.1:"+str(one),True,(235,54,126))
screen.blit(scoreSurf,(750,50))
scoreSurf = basic_font.render("No.2:"+str(two),True,(235,54,126))
screen.blit(scoreSurf,(750,80))
scoreSurf = basic_font.render("No.3:"+str(three),True,(235,54,126))
screen.blit(scoreSurf,(750,110))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(30)
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