Commit 60a0cbb3 by BellCodeEditor

auto save

parent 3bb2e58c
Showing with 13 additions and 4 deletions
......@@ -40,10 +40,13 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
score_audio = pygame.mixer.Sound('score.wav')
basic_font = pygame.font.Font('STKAITI.TTF',18)
score = 0
index = 0
y = 400
jumpState = "runing"
t = 30
t = 40
road_x = 0
bg_x = 0
time = 0
......@@ -52,6 +55,8 @@ gamestate = True
block_list =pygame.sprite.Group() # 创建精灵组
while True:
score+=0.1
score1=int(score)
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
......@@ -77,13 +82,13 @@ while True:
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
if t <= 40:
y += t
wukong.rect.y = y
t += 2
else:
jumpState = "runing"
t =30
t =40
# 将背景图画上去
bg_x -= 1
......@@ -114,7 +119,10 @@ while True:
gameover = pygame.image.load('gameover.png') # 游戏结束
screen.blit(gameover, (400, 200))
gamestate = False
scoreSurf = basic_font.render('分数:'+str(score1),True, (255,255,255))
screen.blit(scoreSurf,(880,20))
if score1 %100==0:
score_audio.play()
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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