Commit 5afb1b22 by BellCodeEditor

auto save

parent 3bb2e58c
Showing with 14 additions and 4 deletions
......@@ -14,6 +14,7 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类
# 障碍物绘制坐标
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
self.score=1
class Player(pygame.sprite.Sprite): # 悟空
def __init__(self, image):
......@@ -40,6 +41,8 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
score_sound=pygame.mixer.Sound('score.wav')
basic_font=pygame.font.Font('STKAITI.TTF',30)
index = 0
y = 400
jumpState = "runing"
......@@ -48,6 +51,7 @@ road_x = 0
bg_x = 0
time = 0
gamestate = True
score=0
block_list =pygame.sprite.Group() # 创建精灵组
......@@ -86,12 +90,12 @@ while True:
t =30
# 将背景图画上去
bg_x -= 1
bg_x -= 2
if bg_x<=-1000:
bg_x = 0
screen.blit(background, (bg_x, 0)) # 远景
road_x -= 8
road_x -= 12
if road_x<=-1000:
road_x = 0
screen.blit(road, (road_x, 500)) # 道路
......@@ -106,14 +110,20 @@ while True:
obstacle = Block(bush,cacti,stone)
block_list.add(obstacle)
for sprite in block_list: # 遍历、展示障碍物精灵
sprite.rect.x -= 8
sprite.rect.x -= 12
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill()
if pygame.sprite.collide_rect(wukong, sprite): # 精灵碰撞检测
gameover = pygame.image.load('gameover.png') # 游戏结束
screen.blit(gameover, (400, 200))
screen.blit(gameover, (400, 50))
gamestate = False
else:
if (sprite.rect.x+sprite.rect.width)<wukong.rect.x:
score+=sprite.score
sprite.score=0
scoresurf=basic_font.render("分数:"+str(score),False,(255,255,255))
screen.blit(scoresurf,(120,50))
# 刷新画面
pygame.display.update()
......
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