Commit 59476bd3 by BellCodeEditor

auto save

parent 3bb2e58c
Showing with 28 additions and 10 deletions
...@@ -14,6 +14,7 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类 ...@@ -14,6 +14,7 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类
# 障碍物绘制坐标 # 障碍物绘制坐标
self.rect.x = 1000 self.rect.x = 1000
self.rect.y = 500 - self.rect.height self.rect.y = 500 - self.rect.height
self.score=1
class Player(pygame.sprite.Sprite): # 悟空 class Player(pygame.sprite.Sprite): # 悟空
def __init__(self, image): def __init__(self, image):
...@@ -29,6 +30,10 @@ class Player(pygame.sprite.Sprite): # 悟空 ...@@ -29,6 +30,10 @@ class Player(pygame.sprite.Sprite): # 悟空
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑") pygame.display.set_caption("悟空酷跑")
#字体++++++++++++++==
ziti=pygame.font.Font('STKAITI.TTF',18)
#音效++++++++++++++++++++++
score_audio=pygame.mixer.Sound('score.wav')
# 载入图片 # 载入图片
background = pygame.image.load('bg.png') # 背景 background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路 road = pygame.image.load('road.png') # 路
...@@ -48,9 +53,10 @@ road_x = 0 ...@@ -48,9 +53,10 @@ road_x = 0
bg_x = 0 bg_x = 0
time = 0 time = 0
gamestate = True gamestate = True
speed=8
block_list =pygame.sprite.Group() # 创建精灵组 block_list =pygame.sprite.Group() # 创建精灵组
score=0
old_score=score
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -60,7 +66,8 @@ while True: ...@@ -60,7 +66,8 @@ while True:
if jumpState == "runing": if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
#++++++++++
speed=8+score//3
# 悟空造型 # 悟空造型
wukong = Player(hero[index]) wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下 if jumpState == "runing": # 跑步状态下
...@@ -73,14 +80,14 @@ while True: ...@@ -73,14 +80,14 @@ while True:
if t > 0: if t > 0:
y -= t y -= t
wukong.rect.y = y wukong.rect.y = y
t -= 2 t -= 1.5
else: else:
jumpState = "down" jumpState = "down"
if jumpState == "down": # 降落状态 if jumpState == "down": # 降落状态
if t <= 30: if t <= 30:
y += t y += t
wukong.rect.y = y wukong.rect.y = y
t += 2 t += 1.5
else: else:
jumpState = "runing" jumpState = "runing"
t =30 t =30
...@@ -91,7 +98,7 @@ while True: ...@@ -91,7 +98,7 @@ while True:
bg_x = 0 bg_x = 0
screen.blit(background, (bg_x, 0)) # 远景 screen.blit(background, (bg_x, 0)) # 远景
road_x -= 8 road_x -= speed
if road_x<=-1000: if road_x<=-1000:
road_x = 0 road_x = 0
screen.blit(road, (road_x, 500)) # 道路 screen.blit(road, (road_x, 500)) # 道路
...@@ -99,14 +106,14 @@ while True: ...@@ -99,14 +106,14 @@ while True:
screen.blit(wukong.image, (150, y)) # 悟空 screen.blit(wukong.image, (150, y)) # 悟空
time += 1 time += 1
if time >= 60: # 创建障碍物精灵 if time >= 50: # 创建障碍物精灵
time = 0 time = 0
num = random.randint(0,50) num = random.randint(0,40)
if num > 20: if num > 20:
obstacle = Block(bush,cacti,stone) obstacle = Block(bush,cacti,stone)
block_list.add(obstacle) block_list.add(obstacle)
for sprite in block_list: # 遍历、展示障碍物精灵 for sprite in block_list: # 遍历、展示障碍物精灵
sprite.rect.x -= 8 sprite.rect.x -= speed
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y)) screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width: if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill() sprite.kill()
...@@ -114,7 +121,17 @@ while True: ...@@ -114,7 +121,17 @@ while True:
gameover = pygame.image.load('gameover.png') # 游戏结束 gameover = pygame.image.load('gameover.png') # 游戏结束
screen.blit(gameover, (400, 200)) screen.blit(gameover, (400, 200))
gamestate = False gamestate = False
else:
if (sprite.rect.x + sprite.rect.width) < wukong.rect.x: #悟空越过障碍物
score+=sprite.score
sprite.score=0
#++++++++++++++=
if score>old_score:
score_audio.play()
old_score=score
#分数显示
text=ziti.render("分数:"+str(score),True,(255,255,255))
screen.blit(text,(880,20))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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