Commit 58803fed by BellCodeEditor

save project

parent 74974baf
Showing with 4 additions and 4 deletions
...@@ -41,7 +41,7 @@ hero = [pygame.image.load('hero1.png'), ...@@ -41,7 +41,7 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
# basic_font = pygame.font.Font('STKAITI.TTF',32) basic_font = pygame.font.Font('segoesc.ttf',32)
index = 0 index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
...@@ -50,7 +50,7 @@ road_x = 0 ...@@ -50,7 +50,7 @@ road_x = 0
bg_x = 0 bg_x = 0
time = 0 time = 0
gamestate = True gamestate = True
score = 0
block_list =pygame.sprite.Group() # 创建精灵组 block_list =pygame.sprite.Group() # 创建精灵组
while True: while True:
...@@ -117,10 +117,10 @@ while True: ...@@ -117,10 +117,10 @@ while True:
screen.blit(gameover, (400, 200)) screen.blit(gameover, (400, 200))
gamestate = False gamestate = False
else: else:
if sprite.rect.x+sprite.rect .width < wokong.rect.x: if sprite.rect.x+sprite.rect .width < wukong.rect.x:
score += sprite.score score += sprite.score
sprite.score = 0 sprite.score = 0
scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0)) scoreSurf = basic_font.render("score:"+str(score),True,(255,0,0))
screen.blit(scoreSurf,(850,20)) screen.blit(scoreSurf,(850,20))
# 刷新画面 # 刷新画面
......
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