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Commit
52c68a72
authored
3 years ago
by
BellCodeEditor
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parent
8337023a
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16 additions
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3 deletions
my_game.py
my_game.py
View file @
52c68a72
import
pygame
import
pygame
from
pygame
import
locals
from
pygame
import
locals
import
random
import
random
import
json
pygame
.
init
()
# 初始化
pygame
.
init
()
# 初始化
...
@@ -27,6 +28,12 @@ class Player(pygame.sprite.Sprite): # 悟空
...
@@ -27,6 +28,12 @@ class Player(pygame.sprite.Sprite): # 悟空
self
.
rect
.
y
=
400
self
.
rect
.
y
=
400
# 创建一个窗口
# 创建一个窗口
with
open
(
'record.txt'
,
'r'
,
encoding
=
'utf-8'
)
as
f
:
cen
=
f
.
read
()
record
=
json
.
loads
(
cen
)
one
=
record
[
"第1名"
]
two
=
record
[
"第2名"
]
three
=
record
[
"第3名"
]
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
pygame
.
display
.
set_caption
(
"悟空酷跑"
)
pygame
.
display
.
set_caption
(
"悟空酷跑"
)
...
@@ -67,8 +74,8 @@ while True:
...
@@ -67,8 +74,8 @@ while True:
if
jumpState
==
"runing"
:
if
jumpState
==
"runing"
:
if
event
.
key
==
locals
.
K_SPACE
:
if
event
.
key
==
locals
.
K_SPACE
:
jumpState
=
"up"
jumpState
=
"up"
if
event
.
key
==
locals
.
K_D
:
#
if event.key == locals.K_D:
die
=
not
die
#
die = not die
# 悟空造型
# 悟空造型
wukong
=
Player
(
hero
[
index
])
wukong
=
Player
(
hero
[
index
])
...
@@ -134,8 +141,14 @@ while True:
...
@@ -134,8 +141,14 @@ while True:
scoresy
.
play
()
scoresy
.
play
()
old_score
=
score
old_score
=
score
scoreSurf
=
basic_font
.
render
(
"分数:"
+
str
(
score
),
True
,(
255
,
0
,
0
))
scoreSurf
=
basic_font
.
render
(
"分数:"
+
str
(
score
),
True
,(
255
,
0
,
0
))
dieXX
=
basic_font
.
render
(
"是否死亡"
+
str
(
die
),
True
,(
255
,
0
,
0
))
screen
.
blit
(
scoreSurf
,(
850
,
20
))
screen
.
blit
(
scoreSurf
,(
850
,
20
))
# dieXX = basic_font.render("是否死亡"+str(die),True,(255,0,0))
scoreSurf
=
basic_font
.
render
(
"第一名:"
+
str
(
one
),
True
,(
255
,
0
,
0
))
screen
.
blit
(
scoreSurf
,(
850
,
40
))
scoreSurf
=
basic_font
.
render
(
"第二名:"
+
str
(
one
),
True
,(
255
,
0
,
0
))
screen
.
blit
(
scoreSurf
,(
850
,
60
))
scoreSurf
=
basic_font
.
render
(
"第三名:"
+
str
(
one
),
True
,(
255
,
0
,
0
))
screen
.
blit
(
scoreSurf
,(
850
,
80
))
# 刷新画面
# 刷新画面
pygame
.
display
.
update
()
pygame
.
display
.
update
()
...
...
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