Commit 5240842a by BellCodeEditor

save project

parent df87fdbd
Showing with 10 additions and 3 deletions
......@@ -53,7 +53,10 @@ bg_x = 0
time = 0
gamestate = True
fen = 0
speed = 8
old = 0
block_list =pygame.sprite.Group() # 创建精灵组
music = pygame.mixer.Sound('score.wav')
while True:
for event in pygame.event.get():
......@@ -64,7 +67,7 @@ while True:
if jumpState == "runing":
if event.key == locals.K_SPACE:
jumpState = "up"
speed = 8 + (fen // 2)
# 悟空造型
wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下
......@@ -95,7 +98,7 @@ while True:
bg_x = 0
screen.blit(background, (bg_x, 0)) # 远景
road_x -= 8
road_x -= speed
if road_x<=-1000:
road_x = 0
screen.blit(road, (road_x, 500)) # 道路
......@@ -110,7 +113,7 @@ while True:
obstacle = Block(bush,cacti,stone)
block_list.add(obstacle)
for sprite in block_list: # 遍历、展示障碍物精灵
sprite.rect.x -= 8
sprite.rect.x -= speed
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill()
......@@ -123,6 +126,10 @@ while True:
fen += sprite.fen
sprite.fen = 0
if fen > old:
music.play()
old = fen
scoreSurf = basic_font.render("分数:"+str(fen),True,(255,0,0))
screen.blit(scoreSurf,(850,20))
......
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