Commit 51a763fc by BellCodeEditor

save project

parent 686c5f10
Showing with 11 additions and 7 deletions
......@@ -14,6 +14,7 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类
# 障碍物绘制坐标
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
self.fe=1
class Player(pygame.sprite.Sprite): # 悟空
def __init__(self, image):
......@@ -28,7 +29,7 @@ class Player(pygame.sprite.Sprite): # 悟空
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑")
pygame.display.set_caption("小黑子酷跑")
# 载入图片
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
......@@ -40,7 +41,6 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
basic_font = pygame.font.Font('STKAITI.TTF',32)
index = 0
y = 400
jumpState = "runing"
......@@ -49,7 +49,7 @@ road_x = 0
bg_x = 0
time = 0
gamestate = True
score=0
block_list =pygame.sprite.Group() # 创建精灵组
while True:
......@@ -87,12 +87,12 @@ while True:
t =30
# 将背景图画上去
bg_x -= 1
bg_x -= 40
if bg_x<=-1000:
bg_x = 0
screen.blit(background, (bg_x, 0)) # 远景
road_x -= 8
road_x -= 80
if road_x<=-1000:
road_x = 0
screen.blit(road, (road_x, 500)) # 道路
......@@ -115,8 +115,12 @@ while True:
gameover = pygame.image.load('gameover.png') # 游戏结束
screen.blit(gameover, (400, 200))
gamestate = False
scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0))
screen.blit(scoreSurf,(850,20))
else:
if sprite.rect.x+sprite.rect.width<wukong.rect.x:
score +=sprite.fe
sprite.fe=0
print(score)
# 刷新画面
pygame.display.update()
......
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