Commit 50ccb703 by BellCodeEditor

save project

parent 1e41df19
Showing with 12 additions and 6 deletions
File added
......@@ -14,18 +14,18 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类
# 障碍物绘制坐标
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
self.score = 1
class Player(pygame.sprite.Sprite): # 悟空
def __init__(self, image):
super().__init__()
super() .__init__()
# 创建一个窗口
# 加载悟空精灵图像
self.image = image
# image的get_rect()方法,可以返回pygame.Rect(0,0,图像宽,图像高)的对象
self.rect = self.image.get_rect()
self.rect= self.image.get_rect()
self.rect.x = 150
self.rect.y = 400
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑")
......@@ -40,6 +40,7 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
basic_font = pygame.font.Font("STKAITI.TTF ",32)
index = 0
y = 400
jumpState = "runing"
......@@ -48,7 +49,7 @@ road_x = 0
bg_x = 0
time = 0
gamestate = True
score=0
block_list =pygame.sprite.Group() # 创建精灵组
while True:
......@@ -113,7 +114,12 @@ while True:
if pygame.sprite.collide_rect(wukong, sprite): # 精灵碰撞检测
gameover = pygame.image.load('gameover.png') # 游戏结束
screen.blit(gameover, (400, 200))
gamestate = False
ga mestate = False
else:
if (sprite.rect.x+spr ite.rect.width) < wukong.rect.x:
score.stone = 0
scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0))
screen.bilt(scoreSurf,(850,20))
# 刷新画面
pygame.display.update()
......
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