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Commit
4f8436ae
authored
Feb 08, 2022
by
BellCodeEditor
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parent
12dc6bdd
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with
30 additions
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5 deletions
my_game.py
my_game.py
View file @
4f8436ae
import
pygame
from
pygame
import
locals
import
random
import
json
pygame
.
init
()
# 初始化
class
Block
(
pygame
.
sprite
.
Sprite
):
# 障碍物精灵类
...
...
@@ -41,6 +41,8 @@ hero = [pygame.image.load('hero1.png'),
pygame
.
image
.
load
(
'hero4.png'
),
pygame
.
image
.
load
(
'hero5.png'
)]
basic_font
=
pygame
.
font
.
Font
(
'STKAITI.TTF'
,
32
)
#加载音效文件
score_audio
=
pygame
.
mixer
.
Sound
(
'score.wav'
)
index
=
0
y
=
400
jumpState
=
"runing"
...
...
@@ -50,7 +52,17 @@ bg_x = 0
time
=
0
gamestate
=
True
score
=
0
score_old
=
0
block_list
=
pygame
.
sprite
.
Group
()
# 创建精灵组
#设置速度speed的变量,初始值为8
speed
=
8
#读取“scord.txt”文件
with
open
(
'scord.txt'
,
'r'
,
encoding
=
'utf-8'
)
as
f
:
ab
=
f
.
read
()
cd
=
json
.
loads
(
ab
)
one
=
cd
[
'第1名'
]
two
=
cd
[
'第2名'
]
three
=
cd
[
'第3名'
]
while
True
:
for
event
in
pygame
.
event
.
get
():
...
...
@@ -61,7 +73,8 @@ while True:
if
jumpState
==
"runing"
:
if
event
.
key
==
locals
.
K_SPACE
:
jumpState
=
"up"
#让分数每加3分,速度增加1
speed
=
8
+
score
//
3
# 悟空造型
wukong
=
Player
(
hero
[
index
])
if
jumpState
==
"runing"
:
# 跑步状态下
...
...
@@ -92,7 +105,7 @@ while True:
bg_x
=
0
screen
.
blit
(
background
,
(
bg_x
,
0
))
# 远景
road_x
-=
8
road_x
-=
speed
if
road_x
<=-
1000
:
road_x
=
0
screen
.
blit
(
road
,
(
road_x
,
500
))
# 道路
...
...
@@ -107,7 +120,7 @@ while True:
obstacle
=
Block
(
bush
,
cacti
,
stone
)
block_list
.
add
(
obstacle
)
for
sprite
in
block_list
:
# 遍历、展示障碍物精灵
sprite
.
rect
.
x
-=
8
sprite
.
rect
.
x
-=
speed
screen
.
blit
(
sprite
.
image
,
(
sprite
.
rect
.
x
,
sprite
.
rect
.
y
))
if
sprite
.
rect
.
x
<=
0
-
sprite
.
rect
.
width
:
sprite
.
kill
()
...
...
@@ -120,9 +133,21 @@ while True:
if
wukong
.
rect
.
x
>
sprite
.
rect
.
x
+
sprite
.
rect
.
width
:
score
+=
sprite
.
score
sprite
.
score
=
0
#旧分数与最新的分数进行比较,如果旧分数比较小
if
score_old
<
score
:
#播放音效
score_audio
.
play
()
#旧分数设为当前的新分数
score_old
=
score
scoreSurf
=
basic_font
.
render
(
"分数:"
+
str
(
score
),
True
,(
255
,
0
,
0
))
screen
.
blit
(
scoreSurf
,(
850
,
20
))
scoreSurf
=
basic_font
.
render
(
"第1名:"
+
str
(
one
),
True
,(
255
,
0
,
0
))
screen
.
blit
(
scoreSurf
,(
850
,
50
))
scoreSurf
=
basic_font
.
render
(
"第1名:"
+
str
(
one
),
True
,(
255
,
0
,
0
))
screen
.
blit
(
scoreSurf
,(
850
,
80
))
scoreSurf
=
basic_font
.
render
(
"第1名:"
+
str
(
one
),
True
,(
255
,
0
,
0
))
screen
.
blit
(
scoreSurf
,(
850
,
110
))
# 刷新画面
pygame
.
display
.
update
()
...
...
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