Commit 4f8436ae by BellCodeEditor

auto save

parent 12dc6bdd
Showing with 30 additions and 5 deletions
import pygame
from pygame import locals
import random
import json
pygame.init() # 初始化
class Block(pygame.sprite.Sprite): # 障碍物精灵类
......@@ -41,6 +41,8 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
basic_font = pygame.font.Font('STKAITI.TTF',32)
#加载音效文件
score_audio=pygame.mixer.Sound('score.wav')
index = 0
y = 400
jumpState = "runing"
......@@ -50,7 +52,17 @@ bg_x = 0
time = 0
gamestate = True
score=0
score_old=0
block_list =pygame.sprite.Group() # 创建精灵组
#设置速度speed的变量,初始值为8
speed=8
#读取“scord.txt”文件
with open('scord.txt','r',encoding='utf-8') as f:
ab=f.read()
cd=json.loads(ab)
one=cd['第1名']
two=cd['第2名']
three=cd['第3名']
while True:
for event in pygame.event.get():
......@@ -61,7 +73,8 @@ while True:
if jumpState == "runing":
if event.key == locals.K_SPACE:
jumpState = "up"
#让分数每加3分,速度增加1
speed = 8+score//3
# 悟空造型
wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下
......@@ -92,7 +105,7 @@ while True:
bg_x = 0
screen.blit(background, (bg_x, 0)) # 远景
road_x -= 8
road_x -= speed
if road_x<=-1000:
road_x = 0
screen.blit(road, (road_x, 500)) # 道路
......@@ -107,7 +120,7 @@ while True:
obstacle = Block(bush,cacti,stone)
block_list.add(obstacle)
for sprite in block_list: # 遍历、展示障碍物精灵
sprite.rect.x -= 8
sprite.rect.x -= speed
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill()
......@@ -120,9 +133,21 @@ while True:
if wukong.rect.x>sprite.rect.x+sprite.rect.width:
score+=sprite.score
sprite.score=0
#旧分数与最新的分数进行比较,如果旧分数比较小
if score_old<score:
#播放音效
score_audio.play()
#旧分数设为当前的新分数
score_old=score
scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0))
screen.blit(scoreSurf,(850,20))
scoreSurf = basic_font.render("第1名:"+str(one),True,(255,0,0))
screen.blit(scoreSurf,(850,50))
scoreSurf = basic_font.render("第1名:"+str(one),True,(255,0,0))
screen.blit(scoreSurf,(850,80))
scoreSurf = basic_font.render("第1名:"+str(one),True,(255,0,0))
screen.blit(scoreSurf,(850,110))
# 刷新画面
pygame.display.update()
......
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