Commit 4f64c618 by BellCodeEditor

save project

parent 686c5f10
Showing with 22 additions and 4 deletions
File added
......@@ -14,6 +14,7 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类
# 障碍物绘制坐标
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
self.score=1
class Player(pygame.sprite.Sprite): # 悟空
def __init__(self, image):
......@@ -40,7 +41,9 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
basic_font = pygame.font.Font('STKAITI.TTF',32)
basic_font=pygame.font.Font('STKAITI.TTF',18)
score_audio=pygame.mixer.Sound('score.wav')
score=0
index = 0
y = 400
jumpState = "runing"
......@@ -52,6 +55,8 @@ gamestate = True
block_list =pygame.sprite.Group() # 创建精灵组
speed=8
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -61,7 +66,7 @@ while True:
if jumpState == "runing":
if event.key == locals.K_SPACE:
jumpState = "up"
# 悟空造型
wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下
......@@ -95,6 +100,9 @@ while True:
road_x -= 8
if road_x<=-1000:
road_x = 0
road_x-=speed
screen.blit(road, (road_x, 500)) # 道路
screen.blit(wukong.image, (150, y)) # 悟空
......@@ -115,9 +123,18 @@ while True:
gameover = pygame.image.load('gameover.png') # 游戏结束
screen.blit(gameover, (400, 200))
gamestate = False
scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0))
screen.blit(scoreSurf,(850,20))
else:
if sprite.rect.x+sprite.rect.width<wukong.rect.x:
score+=sprite.score
sprite.score=0
if old_score<score
old_score=score
scoreSurf=basic_font.render("分数:"+str(score),True,(255,255,255))
screen.blit(scoreSurf,(880,20))
speed=8+score//3
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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