Commit 4df606d1 by BellCodeEditor

auto save

parent 9563745e
Showing with 21 additions and 4 deletions
......@@ -15,6 +15,8 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
self.score=1
class Player(pygame.sprite.Sprite): # 悟空
def __init__(self, image):
super().__init__()
......@@ -40,7 +42,9 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
score_audio=pygame.mixer.Sound('score.wav')
basic_font = pygame.font.Font('STKAITI.TTF',32)
index = 0
y = 400
jumpState = "runing"
......@@ -50,6 +54,8 @@ bg_x = 0
time = 0
gamestate = True
score=0
old_score=score
block_list =pygame.sprite.Group() # 创建精灵组
while True:
......@@ -61,7 +67,7 @@ while True:
if jumpState == "runing":
if event.key == locals.K_SPACE:
jumpState = "up"
speed=8+score//3
# 悟空造型
wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下
......@@ -91,8 +97,9 @@ while True:
if bg_x<=-1000:
bg_x = 0
screen.blit(background, (bg_x, 0)) # 远景
road_x -= 8
screen.blit(wukong.image,(150,y))
road_x-=speed
if road_x<=-1000:
road_x = 0
screen.blit(road, (road_x, 500)) # 道路
......@@ -106,7 +113,8 @@ while True:
if num > 20:
obstacle = Block(bush,cacti,stone)
block_list.add(obstacle)
for sprite in block_list: # 遍历、展示障碍物精灵
for sprite in block_list:
sprite.rect.x-=speed # 遍历、展示障碍物精灵
sprite.rect.x -= 8
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width:
......@@ -115,6 +123,15 @@ while True:
gameover = pygame.image.load('gameover.png') # 游戏结束
screen.blit(gameover, (400, 200))
gamestate = False
else:
if(sprite.rect.x+sprite.rect.width)<wukong.rect.x:
score+=sprite.score
sprite.score=0
if score>old_score:
score_audio.play()
old_score=score
scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0))
screen.blit(scoreSurf,(850,20))
......
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