Commit 4c0e8351 by BellCodeEditor

save project

parent 3bb2e58c
Showing with 53 additions and 7 deletions
import pygame
from pygame import locals
import random
import json
pygame.init() # 初始化
class Block(pygame.sprite.Sprite): # 障碍物精灵类
......@@ -28,7 +28,7 @@ class Player(pygame.sprite.Sprite): # 悟空
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空跑")
pygame.display.set_caption("悟空跑")
# 载入图片
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
......@@ -48,19 +48,32 @@ road_x = 0
bg_x = 0
time = 0
gamestate = True
block_list =pygame.sprite.Group() # 创建精灵组
score = 0
my_font = pygame.font.Font('STKAITI.TTF',25)
speed = 15
music = pygame.mixer.Sound("score.wav")
with open('record.txt','r',encoding='utf-8')as file:
recode = file.read()
recode = json.loads(recode)
one = recode['第1名']
two = recode['第2名']
three = recode['第3名']
print(one,two,three)
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
exit()
if event.type == locals.KEYDOWN:
if jumpState == "runing":
if event.key == locals.K_SPACE:
jumpState = "up"
speed = 15 + score//3
# 悟空造型
wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下
......@@ -91,7 +104,7 @@ while True:
bg_x = 0
screen.blit(background, (bg_x, 0)) # 远景
road_x -= 8
road_x -= speed
if road_x<=-1000:
road_x = 0
screen.blit(road, (road_x, 500)) # 道路
......@@ -106,15 +119,47 @@ while True:
obstacle = Block(bush,cacti,stone)
block_list.add(obstacle)
for sprite in block_list: # 遍历、展示障碍物精灵
sprite.rect.x -= 8
sprite.rect.x -= speed
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width:
score += 1
music.play()
sprite.kill()
if pygame.sprite.collide_rect(wukong, sprite): # 精灵碰撞检测
gameover = pygame.image.load('gameover.png') # 游戏结束
screen.blit(gameover, (400, 200))
gamestate = False
if score > three:
if score > one:
recode['1'] = score
recode['2'] = one
recode['3'] = two
elif score > two :
recode['2'] = score
recode['3'] = two
else:
recode['3'] = score
content = json.dumps(recode,ensure_ascii=False)
with open('record.txt','w',encoding='utf-8')as file:
file.write(content)
text = my_font.render('分数'+str(score),True,(255,255,255))
screen.blit(text,(800,20))
text1 = my_font.render('第1名'+str(one),True,(255,255,255))
screen.blit(text1,(800,60))
text2 = my_font.render('第2名'+str(two),True,(255,255,255))
screen.blit(text2,(800,90))
text3 = my_font.render('第3名'+str(three),True,(255,255,255))
screen.blit(text3,(800,120))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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