Commit 4b356033 by BellCodeEditor

auto save

parent b366dfa3
Showing with 6 additions and 7 deletions
......@@ -41,8 +41,7 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
score_audio = pygame.mixer.sound('score.wav')
basic_font = pygame.font.Font('STKAITI.TTF',18)
index = 0
y = 400
jumpState = "runing"
......@@ -53,7 +52,7 @@ time = 0
gamestate = True
score=0
old_score = score # 创建精灵组
block_score = pygame.sprite.Group()
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -90,12 +89,12 @@ while True:
# 将背景图画上去
bg_x -= 1
if bg_x<=-1000:
if bg_x <= -1000:
bg_x = 0
screen.blit(background, (bg_x, 0)) # 远景
road_x -= 8
if road_x<=-1000:
if road_x <= -1000:
road_x = 0
screen.blit(road, (road_x, 500)) # 道路
......@@ -110,8 +109,8 @@ while True:
block_list.add(obstacle)
for sprite in block_list: # 遍历、展示障碍物精灵
sprite.rect.x -= 8
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width:
screen.blit(sprite.image,(sprite.rect.x, sprite.rect.y))
if sprite.rect.x <=0-sprite.rect.width:
sprite.kill()
if pygame.sprite.collide_rect(wukong, sprite): # 精灵碰撞检测
gameover = pygame.image.load('gameover.png') # 游戏结束
......
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