Commit 4a85a6e4 by BellCodeEditor

save project

parent d42d9108
Showing with 16 additions and 7 deletions
...@@ -42,17 +42,25 @@ hero = [pygame.image.load('hero1.png'), ...@@ -42,17 +42,25 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
score_audio = pygame.mixer.Sound('score.wav')
basic_font = pygame.font.Font('STKAITI.TTF', 18) # 字体 basic_font = pygame.font.Font('STKAITI.TTF', 18) # 字体
score = 0 score = 0
index = 0 index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 35 t = 114514
road_x = 0 road_x = 0
bg_x = 0 bg_x = 0
time = 0 time = 0
gamestate = True gamestate = True
score=0
speed=8
old_score=score
block_list = pygame.sprite.Group() # 创建精灵组 block_list = pygame.sprite.Group() # 创建精灵组
...@@ -65,7 +73,7 @@ while True: ...@@ -65,7 +73,7 @@ while True:
if jumpState == "runing": if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
speed=8+score//3
# 悟空造型 # 悟空造型
wukong = Player(hero[index]) wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下 if jumpState == "runing": # 跑步状态下
...@@ -82,7 +90,7 @@ while True: ...@@ -82,7 +90,7 @@ while True:
else: else:
jumpState = "down" jumpState = "down"
if jumpState == "down": # 降落状态 if jumpState == "down": # 降落状态
if t <= 35: if t <= 114514:
y += t y += t
wukong.rect.y = y wukong.rect.y = y
t += 2 t += 2
...@@ -96,7 +104,7 @@ while True: ...@@ -96,7 +104,7 @@ while True:
bg_x = 0 bg_x = 0
screen.blit(background, (bg_x, 0)) # 远景 screen.blit(background, (bg_x, 0)) # 远景
road_x -= 8 road_x -= speed
if road_x <= -1000: if road_x <= -1000:
road_x = 0 road_x = 0
screen.blit(road, (road_x, 500)) # 道路 screen.blit(road, (road_x, 500)) # 道路
...@@ -111,7 +119,7 @@ while True: ...@@ -111,7 +119,7 @@ while True:
obstacle = Block(bush, cacti, stone) obstacle = Block(bush, cacti, stone)
block_list.add(obstacle) block_list.add(obstacle)
for sprite in block_list: # 遍历、展示障碍物精灵 for sprite in block_list: # 遍历、展示障碍物精灵
sprite.rect.x -= 8 sprite.rect.x -= speed
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y)) screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x <= 0 - sprite.rect.width: if sprite.rect.x <= 0 - sprite.rect.width:
sprite.kill() sprite.kill()
...@@ -123,8 +131,9 @@ while True: ...@@ -123,8 +131,9 @@ while True:
if(sprite.rect.x+sprite.rect.width)<wukong.rect.x: if(sprite.rect.x+sprite.rect.width)<wukong.rect.x:
score+=sprite.score score+=sprite.score
sprite.score=0 sprite.score=0
if score > old_score:
score_audio.play()
old_score=score
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment