Commit 478e478b by BellCodeEditor

auto save

parent 686c5f10
Showing with 8 additions and 0 deletions
......@@ -14,6 +14,8 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类
# 障碍物绘制坐标
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
#每个障碍物的分值
self.score=1
class Player(pygame.sprite.Sprite): # 悟空
def __init__(self, image):
......@@ -49,6 +51,7 @@ road_x = 0
bg_x = 0
time = 0
gamestate = True
#定义一个变量表示分数score
block_list =pygame.sprite.Group() # 创建精灵组
......@@ -115,6 +118,11 @@ while True:
gameover = pygame.image.load('gameover.png') # 游戏结束
screen.blit(gameover, (400, 200))
gamestate = False
else:#否则
if (sprite.rect.x+sprite.rect.width) < wukong.rect.x:#判断障碍物是否移到悟空后面
score+=sprite.score#分数增加1
sprite.score=0#把精灵的分值设为0
scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0))
screen.blit(scoreSurf,(850,20))
......
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