Commit 466b3c58 by BellCodeEditor

auto save

parent 686c5f10
Showing with 26 additions and 10 deletions
import json
jsonData='{"第1名": 122, "第2名": 109, "第3名": 88}'
text=json.loads(jsonData)
print('第1名:',text['第1名'])
print('第2名:',text['第2名'])
print('第3名:',text['第3名'])
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......@@ -14,7 +14,7 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类
# 障碍物绘制坐标
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
self.score=1
class Player(pygame.sprite.Sprite): # 悟空
def __init__(self, image):
super().__init__()
......@@ -40,7 +40,7 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
basic_font = pygame.font.Font('STKAITI.TTF',32)
#basic_font = pygame.font.Font('STKAITI.TTF',32)
index = 0
y = 400
jumpState = "runing"
......@@ -49,9 +49,12 @@ road_x = 0
bg_x = 0
time = 0
gamestate = True
score=0
block_list =pygame.sprite.Group() # 创建精灵组
speed=8
old_score=score
block_list=pygame.sprite.Group()
score_audio=pygame.mixer.Sound('score.wav')
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -61,7 +64,7 @@ while True:
if jumpState == "runing":
if event.key == locals.K_SPACE:
jumpState = "up"
speed=8+speed//3
# 悟空造型
wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下
......@@ -92,7 +95,7 @@ while True:
bg_x = 0
screen.blit(background, (bg_x, 0)) # 远景
road_x -= 8
road_x -= speed
if road_x<=-1000:
road_x = 0
screen.blit(road, (road_x, 500)) # 道路
......@@ -107,7 +110,7 @@ while True:
obstacle = Block(bush,cacti,stone)
block_list.add(obstacle)
for sprite in block_list: # 遍历、展示障碍物精灵
sprite.rect.x -= 8
sprite.rect.x -= speed
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill()
......@@ -115,9 +118,14 @@ while True:
gameover = pygame.image.load('gameover.png') # 游戏结束
screen.blit(gameover, (400, 200))
gamestate = False
scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0))
screen.blit(scoreSurf,(850,20))
#screen.blit(scoreSurf,(850,20))
if (sprite.rect.x+sprite.rect.width)<wukong.rect.x:
score+sprite.score
sprite.score=0
print(score)
if score>old_score:
score_audio.play()
old_score=score
# 刷新画面
pygame.display.update()
FPS.tick(60)
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