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Commit
44ebb015
authored
3 years ago
by
BellCodeEditor
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parent
3bb2e58c
c88437l1437p256a14520/wx566786
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37 additions
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5 deletions
my_game.py
my_game.py
View file @
44ebb015
import
pygame
from
pygame
import
locals
import
random
import
json
pygame
.
init
()
# 初始化
...
...
@@ -14,6 +15,7 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类
# 障碍物绘制坐标
self
.
rect
.
x
=
1000
self
.
rect
.
y
=
500
-
self
.
rect
.
height
self
.
score
=
1
class
Player
(
pygame
.
sprite
.
Sprite
):
# 悟空
def
__init__
(
self
,
image
):
...
...
@@ -40,18 +42,31 @@ hero = [pygame.image.load('hero1.png'),
pygame
.
image
.
load
(
'hero3.png'
),
pygame
.
image
.
load
(
'hero4.png'
),
pygame
.
image
.
load
(
'hero5.png'
)]
basic_font
=
pygame
.
font
.
Font
(
"STKAITI.TTF"
,
18
)
#加载音乐
score_audio
=
pygame
.
mixer
.
Sound
(
"score.wav"
)
index
=
0
y
=
400
jumpState
=
"runing"
t
=
3
0
t
=
3
4
road_x
=
0
bg_x
=
0
time
=
0
gamestate
=
True
score
=
0
speed
=
0
old_score
=
0
block_list
=
pygame
.
sprite
.
Group
()
# 创建精灵组
with
open
(
"record.txt"
,
"r"
,
encoding
=
"utf-8"
)
as
f
:
content
=
f
.
read
()
#文件读取
record
=
json
.
loads
(
content
)
one
=
record
[
"第1名"
]
two
=
record
[
"第2名"
]
three
=
record
[
"第3名"
]
while
True
:
speed
=
8
+
score
//
3
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
# 接收到退出事件后退出程序
...
...
@@ -77,13 +92,13 @@ while True:
else
:
jumpState
=
"down"
if
jumpState
==
"down"
:
# 降落状态
if
t
<=
3
0
:
if
t
<=
3
4
:
y
+=
t
wukong
.
rect
.
y
=
y
t
+=
2
else
:
jumpState
=
"runing"
t
=
30
t
=
34
# 将背景图画上去
bg_x
-=
1
...
...
@@ -106,7 +121,7 @@ while True:
obstacle
=
Block
(
bush
,
cacti
,
stone
)
block_list
.
add
(
obstacle
)
for
sprite
in
block_list
:
# 遍历、展示障碍物精灵
sprite
.
rect
.
x
-=
8
sprite
.
rect
.
x
-=
speed
screen
.
blit
(
sprite
.
image
,
(
sprite
.
rect
.
x
,
sprite
.
rect
.
y
))
if
sprite
.
rect
.
x
<=
0
-
sprite
.
rect
.
width
:
sprite
.
kill
()
...
...
@@ -114,7 +129,23 @@ while True:
gameover
=
pygame
.
image
.
load
(
'gameover.png'
)
# 游戏结束
screen
.
blit
(
gameover
,
(
400
,
200
))
gamestate
=
False
else
:
if
sprite
.
rect
.
x
+
sprite
.
rect
.
width
<
wukong
.
rect
.
x
:
score
+=
sprite
.
score
sprite
.
score
=
0
print
(
score
)
if
score
>
old_score
:
score_audio
.
play
()
old_score
=
score
#分数
scoreSurf
=
basic_font
.
render
(
"分数:"
+
str
(
score
)
,
True
,
(
255
,
255
,
255
))
screen
.
blit
(
scoreSurf
,(
880
,
20
))
scoreSurf
=
basic_font
.
render
(
"第1名"
+
str
(
one
)
,
True
,
(
255
,
255
,
255
))
screen
.
blit
(
scoreSurf
,(
880
,
50
))
scoreSurf
=
basic_font
.
render
(
"第2名"
+
str
(
two
)
,
True
,
(
255
,
255
,
255
))
screen
.
blit
(
scoreSurf
,(
880
,
80
))
scoreSurf
=
basic_font
.
render
(
"第3名"
+
str
(
three
)
,
True
,
(
255
,
255
,
255
))
screen
.
blit
(
scoreSurf
,(
880
,
110
))
# 刷新画面
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
\ No newline at end of file
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