diff --git a/my_game.py b/my_game.py
index 272f99a..720e00f 100644
--- a/my_game.py
+++ b/my_game.py
@@ -14,6 +14,7 @@ class Block(pygame.sprite.Sprite):      # 障碍物精灵类
         # 障碍物绘制坐标
         self.rect.x = 1000
         self.rect.y = 500 - self.rect.height
+        self.score=1
 
 class Player(pygame.sprite.Sprite):     # 悟空
     def __init__(self, image):
@@ -40,6 +41,9 @@ hero = [pygame.image.load('hero1.png'),
         pygame.image.load('hero3.png'),
         pygame.image.load('hero4.png'),
         pygame.image.load('hero5.png')]
+score_audio=pygame.mixer.Sound('score.wav')        
+basic_font=pygame.font.Font('STKAITI.TTF',18)
+old_score=0
 index = 0   
 y = 400
 jumpState = "runing"
@@ -51,6 +55,9 @@ gamestate = True
 
 block_list =pygame.sprite.Group()   # 创建精灵组
 
+score=0
+speed=8
+
 while True:
     for event in pygame.event.get():
         if event.type == locals.QUIT:
@@ -61,6 +68,8 @@ while True:
                 if event.key == locals.K_SPACE:
                     jumpState = "up"
     
+    speed=8+score//3
+    
     # 悟空造型
     wukong = Player(hero[index])
     if jumpState == "runing":       # 跑步状态下
@@ -91,7 +100,7 @@ while True:
             bg_x = 0
         screen.blit(background, (bg_x, 0))      # 远景
 
-        road_x -= 8
+        road_x -= speed
         if road_x<=-1000:
             road_x = 0
         screen.blit(road, (road_x, 500))       # 道路
@@ -106,7 +115,7 @@ while True:
                 obstacle = Block(bush,cacti,stone)  
                 block_list.add(obstacle)
         for sprite in block_list:       # 遍历、展示障碍物精灵
-            sprite.rect.x -= 8
+            sprite.rect.x -= speed
             screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y)) 
             if sprite.rect.x <= 0-sprite.rect.width:
                 sprite.kill()
@@ -115,6 +124,17 @@ while True:
                 screen.blit(gameover, (400, 200))
                 gamestate = False
 
+            else:
+                if sprite.rect.x+sprite.rect.width<wukong.rect.x:
+                    score+=sprite.score
+                    sprite.score=0
+                    print(score)
+        if score>old_score:
+            score_audio.play()
+            old_score=score
+
+            scoreSurf=basic_font.render("分数:"+str(score),True,(255,255,255))
+            screen.blit(scoreSurf,(880,20))
         # 刷新画面
         pygame.display.update()
-        FPS.tick(60)
\ No newline at end of file
+        FPS.tick(60)