diff --git a/my_game.py b/my_game.py index 272f99a..720e00f 100644 --- a/my_game.py +++ b/my_game.py @@ -14,6 +14,7 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类 # 障碍物绘制坐标 self.rect.x = 1000 self.rect.y = 500 - self.rect.height + self.score=1 class Player(pygame.sprite.Sprite): # 悟空 def __init__(self, image): @@ -40,6 +41,9 @@ hero = [pygame.image.load('hero1.png'), pygame.image.load('hero3.png'), pygame.image.load('hero4.png'), pygame.image.load('hero5.png')] +score_audio=pygame.mixer.Sound('score.wav') +basic_font=pygame.font.Font('STKAITI.TTF',18) +old_score=0 index = 0 y = 400 jumpState = "runing" @@ -51,6 +55,9 @@ gamestate = True block_list =pygame.sprite.Group() # 创建精灵组 +score=0 +speed=8 + while True: for event in pygame.event.get(): if event.type == locals.QUIT: @@ -61,6 +68,8 @@ while True: if event.key == locals.K_SPACE: jumpState = "up" + speed=8+score//3 + # 悟空造型 wukong = Player(hero[index]) if jumpState == "runing": # 跑步状态下 @@ -91,7 +100,7 @@ while True: bg_x = 0 screen.blit(background, (bg_x, 0)) # 远景 - road_x -= 8 + road_x -= speed if road_x<=-1000: road_x = 0 screen.blit(road, (road_x, 500)) # 道路 @@ -106,7 +115,7 @@ while True: obstacle = Block(bush,cacti,stone) block_list.add(obstacle) for sprite in block_list: # 遍历、展示障碍物精灵 - sprite.rect.x -= 8 + sprite.rect.x -= speed screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y)) if sprite.rect.x <= 0-sprite.rect.width: sprite.kill() @@ -115,6 +124,17 @@ while True: screen.blit(gameover, (400, 200)) gamestate = False + else: + if sprite.rect.x+sprite.rect.width<wukong.rect.x: + score+=sprite.score + sprite.score=0 + print(score) + if score>old_score: + score_audio.play() + old_score=score + + scoreSurf=basic_font.render("分数:"+str(score),True,(255,255,255)) + screen.blit(scoreSurf,(880,20)) # 刷新画面 pygame.display.update() - FPS.tick(60) \ No newline at end of file + FPS.tick(60)