Commit 3c8c71ae by BellCodeEditor

save project

parent cfec4273
Showing with 8 additions and 8 deletions
File added
import pygame import pygame
from pygame import locals from pygame import locals
import random import random
py_py=pygame.font.Font("neuropol.ttf",18)
pygame.init() # 初始化 pygame.init() # 初始化
py_py=pygame.font.Font("STKAITI.TTF",18)
class Block(pygame.sprite.Sprite): # 障碍物精灵类 class Block(pygame.sprite.Sprite): # 障碍物精灵类
def __init__(self,image1,image2,image3): def __init__(self,image1,image2,image3):
super().__init__() super().__init__()
...@@ -13,7 +13,7 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类 ...@@ -13,7 +13,7 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类
# 障碍物绘制坐标 # 障碍物绘制坐标
self.rect.x = 1000 self.rect.x = 1000
self.rect.y = 500 - self.rect.height self.rect.y = 500 - self.rect.height
self.score=1
class Player(pygame.sprite.Sprite): # 悟空 class Player(pygame.sprite.Sprite): # 悟空
def __init__(self, image): def __init__(self, image):
super().__init__() super().__init__()
...@@ -23,7 +23,6 @@ class Player(pygame.sprite.Sprite): # 悟空 ...@@ -23,7 +23,6 @@ class Player(pygame.sprite.Sprite): # 悟空
self.rect = self.image.get_rect() self.rect = self.image.get_rect()
self.rect.x = 150 self.rect.x = 150
self.rect.y = 400 self.rect.y = 400
self.rect.score=0
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
...@@ -114,12 +113,12 @@ while True: ...@@ -114,12 +113,12 @@ while True:
gameover = pygame.image.load('gameover.png') # 游戏结束 gameover = pygame.image.load('gameover.png') # 游戏结束
screen.blit(gameover, (400, 200)) screen.blit(gameover, (400, 200))
gamestate = False gamestate = False
else else:
if rect.x+rect.wigth> if (sprite.rect.x+sprite.rect.width)<wukong.rect.x:
sprite.score=sprint.score+1 score+=sprite.score
sprite.score=0 sprite.score=0
text=py_py.render("分数:"+str(score),True,(255,255,255))
screen.blit(text,(880,20))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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