Commit 3b3e2889 by BellCodeEditor

auto save

parent 3bb2e58c
Showing with 59 additions and 7 deletions
import pygame
from pygame import locals
import random
import json
pygame.init() # 初始化
......@@ -14,6 +15,7 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类
# 障碍物绘制坐标
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
self.score=1
class Player(pygame.sprite.Sprite): # 悟空
def __init__(self, image):
......@@ -50,7 +52,23 @@ time = 0
gamestate = True
block_list =pygame.sprite.Group() # 创建精灵组
#分数
score=0
#创建字体
basic_font=pygame.font.Font("STKAITI.TTF",20)
#改变速度
speed=8
#载入音乐
score_audio=pygame.mixer.Sound("score.wav")#创建声音对象
#原始分数
old_score=0
with open("record.txt","r",encoding='utf-8') as file:
content=file.read()
record=json.loads(content)#loads方法将其他内容转化成字典类型
one=record["第1名"]
two=record["第2名"]
three=record["第3名"]
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -67,7 +85,7 @@ while True:
index += 1
if index >= 5:
index = 0
speed= 8+score//3
if gamestate == True:
if jumpState == "up": # 起跳状态
if t > 0:
......@@ -91,7 +109,7 @@ while True:
bg_x = 0
screen.blit(background, (bg_x, 0)) # 远景
road_x -= 8
road_x -= speed
if road_x<=-1000:
road_x = 0
screen.blit(road, (road_x, 500)) # 道路
......@@ -106,7 +124,7 @@ while True:
obstacle = Block(bush,cacti,stone)
block_list.add(obstacle)
for sprite in block_list: # 遍历、展示障碍物精灵
sprite.rect.x -= 8
sprite.rect.x -= speed
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill()
......@@ -114,7 +132,40 @@ while True:
gameover = pygame.image.load('gameover.png') # 游戏结束
screen.blit(gameover, (400, 200))
gamestate = False
if score>three:
if score>one:
record["第1名"]=score
record["第2名"]=one
record["第3名"]=two
elif score>two:
record["第2名"]=score
record["第3名"]=two
else:
record["第3名"]=score
record=json.dumps(record,ensure_ascii=False)#将字典转化成json类型
with open("record.txt","w",encoding='utf-8') as file:
file.write(record)
else:
if sprite.rect.x + sprite.rect.width < wukong.rect.x:
score += sprite.score
sprite.score=0
if score>old_score:
score_audio.play()#播放音乐
old_score=score#变量的修改或者替换
#分数
#字体渲染内容
text=basic_font.render("分数:"+str(score),True,(255,255,255))
#渲染到屏幕
screen.blit(text,(880,20))
text=basic_font.render("第1名:"+str(one),True,(255,255,255))
#渲染到屏幕
screen.blit(text,(880,50))
text=basic_font.render("第2名:"+str(two),True,(255,255,255))
#渲染到屏幕
screen.blit(text,(880,80))
text=basic_font.render("第3名:"+str(three),True,(255,255,255))
#渲染到屏幕
screen.blit(text,(880,110))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
{"第1名": 0, "第2名": 0, "第3名": 0}
\ No newline at end of file
{"第1名": 2, "第2名": 0, "第3名": 0}
\ No newline at end of file
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